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Violent Video Games And Children Term Paper

[the authors of this book contend that learning comes from repetition. The fact that the violent games require violent acts to be played over and over again creates an ideal learning situation. But what the players are learning is antisocial behavior and the idea that violence is a good way to resolve conflict.] Hockenbury, S.E. & Hockenbury, DH (2003). Psychology, New York: Worth Publishers. [the researchers argue that even a small amount of violent behavior triggered by seeing it in TV or video games is unacceptable for society and that video game violence should be regulated.]

Hough, K.J. & Erwin, P.G. (1997). Children's attitudes toward violence on television. The Journal of Psychology, v.131, July, 411-15. [the researchers asked 316 children, age 11-16, to answer 47 questions. They found that attitudes toward violence were linked to how many hours a day they watched TV -- the more they watched, the more likely they were to believe violence was an OK way to solve problems.]

Jones, R.O. (2007). Marketing violent entertainment to children. New York: Novinka Books. [This book summarizes a report from the Federal Trade Commission to the President and Congress. Video game manufacturers (and other media producers) routinely violate their own self-regulatory guidelines by marketing and advertising M-rated electronic games aimed...

Independent School, 63 (4), 38-44. [This article is for educators and argues that education, "game literacy" and "comparative media studies" (rather than government regulation) is a better way to help students become more knowledgeable consumers and more discerning about the content of games they play.]
References

Alloway, N. And Gilbert, P. (1998). Video game culture: Playing with masculinity, violence and pleasure. In Howard, S. (Ed.) Wired Up, London: UCL Press.

Funk, J. (2001). Children and violent video games: Are there "high risk" players? Retrieved 18 April 2008 at http://culturalpolicy.uchicago.edu/conf2001/papers/funk1.html

Gentile, D.A. And Anderson, C.A. (2003). Violent video games: The newest media violence hazard. In D.A. Gentile (Ed.), Media violence and children. Westport, CT: Praeger Publishing.

Hockenbury, S.E. & Hockenbury, DH (2003). Psychology, New York: Worth Publishers.

Hough, K.J. & Erwin, P.G. (1997). Children's attitudes toward violence on television. The Journal of Psychology, v.131, July, 411-15.

Sherry, J. (2001). The effects of violent video games on aggression: A meta-analysis. Human Communication, Research, 27, 3, 409-431.

Sources used in this document:
Hockenbury, S.E. & Hockenbury, DH (2003). Psychology, New York: Worth Publishers.

Hough, K.J. & Erwin, P.G. (1997). Children's attitudes toward violence on television. The Journal of Psychology, v.131, July, 411-15.

Sherry, J. (2001). The effects of violent video games on aggression: A meta-analysis. Human Communication, Research, 27, 3, 409-431.
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