[the authors of this book contend that learning comes from repetition. The fact that the violent games require violent acts to be played over and over again creates an ideal learning situation. But what the players are learning is antisocial behavior and the idea that violence is a good way to resolve conflict.]
Hockenbury, S.E. & Hockenbury, DH (2003). Psychology, New York: Worth Publishers. [the researchers argue that even a small amount of violent behavior triggered by seeing it in TV or video games is unacceptable for society and that video game violence should be regulated.]
Hough, K.J. & Erwin, P.G. (1997). Children's attitudes toward violence on television. The Journal of Psychology, v.131, July, 411-15. [the researchers asked 316 children, age 11-16, to answer 47 questions. They found that attitudes toward violence were linked to how many hours a day they watched TV -- the more they watched, the more likely they were to believe violence was an OK way to solve problems.]
Jones, R.O. (2007). Marketing violent entertainment to children. New York: Novinka Books. [This book summarizes a report from the Federal Trade Commission to the President and Congress. Video game manufacturers (and other media producers) routinely violate their own self-regulatory guidelines by marketing and advertising M-rated electronic games aimed...
Violent Video Games Don't Cause Kids to be Violent Do violent video games cause young people to become violent after playing the video games? This has been a hot topic of debate in the United States for several years. There are valid opinions on both sides of the issue, but this paper takes the position that violent video games do not cause kids to be violent. The Literature on Video Games --
Violent Video Games Lead to Behavioral Problems On 24 January 2011, a terrorist or a group of terrorists bombed the Moscow International Airport Domodedovo which killed thirty seven people and wounded almost two hundred. While law enforcement agencies were looking for the perpetrators, Russian state-supported English-language news media Russia Today pointed at an unlikely culprit: a video game. The video game criticized by Russia Today was Call of Duty: Modern Warfare
The variables of situational input (like current violent media exposure) affect hostile behavior via the impacts they have on the individual's current interior state, characterized by cognitive, sentimental, and stimulation variables. Hostile media maximizes aggression by instructing the observers the way to be violent, through priming hostile cognitions (as well as formerly learned hostile scripts and hostile perceptual schemes), by escalating provocation, or by making a hostile emotional state.
Video Gaming Does Not Alter an Adolescent Mindset Causing Aggressive Behavior Video games are an interesting form of entertainment that encourages the participants/players to become a part of the game's script. Video games have been in existence for over 30 years, but today's video games are sophisticated and require the player to constantly concentrate on the game. The games engage the players on a deeper level emotionally and physically that is
Banning/Restricting the sale of Violent Video Games to Minors Persuasive Speech Outline Template Organization: This speech uses problem-solution organization. Audience analysis: The average age of the audience is between 30 and 55 years of age with ages ranging from 14 to 59. There is roughly an even balance of males to females; the main ethnic background is Caucasian. Some of the audience members are still in high school, some do not work outside the home, and
Video games wall days. I, admit, killing, abuse women, utter destruction amazing. But ? After, people buy . But games played children. As introduction, Call Duty 2: Black Ops Parcheesi, games involve things varying degrees unpleasantness opponent's game pieces; Parcheesi pieces seldom deliver realistic- innards game board, thing. The effect of violence in video games There is presently much controversy regarding video games and the effect that they have on people, given
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