Nonetheless, based on the impact of pirating music, movies, and software, piracy can be considered as theft. The illegal copying and distribution of illegitimately copied material has huge financial impacts on the worldwide economy. As the rate of piracy continues to increase across the world, this practice continues to cost the global economy in billions of dollars. Piracy contributes to lost tax revenues that would be beneficial to local communities as hundreds of thousands of jobs in various industries are lost. The huge financial impact is also attributed to the fact that huge amounts are spent on dealing with this practice while it hinders innovation, research, and development. Therefore, piracy tends to hurt everyone i.e. manufacturers, consumers, employees, and many other business segments or people.
Piracy is theft because the main purpose of copyright is to incentivize the manufacture of creative works and materials (Kain, 2012). The increase in online piracy continues to hurt the entertainment industry since creators of content are increasingly discouraged from innovative pursuits because of online piracy. Actually, similar to other industries, the entertainment industry has continued to struggle because on increased online piracy, especially during the recession period. Therefore, piracy is theft because digital piracy has contributed to more job losses across the board, especially in art and media industries.
Need for Online Privacy:
Due to the potential financial impact of piracy on the global economy, online privacy or privacy of the Internet is an important and crucial aspect to help promote copyright of materials. The enhancement of privacy of the Internet is important...
This education aims at stopping music piracy. Thirdly, there is the use of technology to stop piracy. This is quite difficult because the advancement in technology leads to advancement in the music piracy. However, knowledge in technology leads to the introduction and use of Digital Rights Management (DRM) systems. These systems limit the number of computer devices that can play a song. As a result, there is a reduction in
Piracy, Counterfeiting, Patent Violation, The Price You Pay for Outsourcing China Piracy, Counterfeiting and Patent violation In this paper we will focus on piracy, counterfeiting and patent violation taking note of latest cases towards items such as in software, books, music and other related things. Here a huge emphasis will be given on China and how many different industries across the globe suffer losses due to the illegal practices carried out by
Thus the workings of the bill should it become law could also be frustrated by numerous demonstrations carried out by Americans unhappy with the utilization of their tax dollars. Also, given other more important priorities, I doubt whether the government would be willing to expend enormous resources to make such a law fully functional. Hence in my opinion, resource constraints may end up frustrating SOPA's resolve to address online
The fact that the country's huge social instability and unemployment rate is somewhat alleviated by counterfeiting also encourages the police to ignore the problem. Pfizer adopted a 4-prod approach to their problem - and this is actually a recommendation for all companies to adopt as means of problem-resolution: the problem was delineated Investigation was conducted into the extent of the problem Plans were brainstorming A specific plan was adopted and implements. Their first step was
Chinese Piracy of U.S. Products China, with a population of more than 1.3 billion, represents the largest consumer market in the world. Business interests in this market and the opening of China in the 1970s have lead to China's membership in the World Trade Organization as well as increased cooperation and interaction between the Chinese government, Chinese businesses and the international political and business community. This engagement has focused attention on
(Kajuter, Baumgartner & Van, 2001, p. 37) (Hansen, Matthews, Mosconi & Sankaran, 2001, p. 33) Business 2 Consumer (B2C) The realistic and optimal development of the current e-music industry is the shift from illegitimate P2P exchanges to B2C exchanges that allow the artists, support systems and entire communities which rely on revenue from legitimate sales to ensure recovery of investment and potential profit. The potential for such a transition, which could
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