Verified Document

Nintendo Video Game Revolution Threat Chapter

This is a different approach in comparison Nintendo, with Sony focusing on improving the overall amounts of realism on the PS3. As a result, the Playstation Eye is a possible substitute that could have an impact on the Wii. However, since it does not have similar motion features means that this is more of a distant threat that is being faced. (Eaton, 2009) When you analyze the overall threat of substitutes that could be affecting the Nintendo Wii, it is clear that Microsoft's Natal is biggest. This is because the technology that it uses and the way it can interact with other features are superior to those on the Wii. Where, Natal can perform various functions that are not possible, causing some consumers to see this product as a better value. Once this occurs, it means that a shift could take place in the market. As a result, Nintendo needs to remain focused on this threat. (Eaton, 2009)

The Sony Playstation Eye is not as big of threat as Natal. This is because it can provide better graphics and experience than Wii. However, it does not have the same kind of motion sensors. This is problematic...

Until these different issues have been rectified, it is unlikely that the Playstation Eye is a major threat. (Eaton, 2009)
When you put these different elements together, they are showing how Nintendo needs to be prepared for possible substitutes that could be quickly entering the market. As Microsoft is the greatest threat with Natal, thanks in part to: the different features it offers (which are not available on the Wii). Therefore, Nintendo needs to be watchful against these kinds of: threats and offer similar applications that can address the various shortcomings of the Wii.

Bibliography

Porter Five Forces Analysis. (n.d.). Wikepedia. Retrieved from: http://en.wikipedia.org/wiki/Porter_five_forces_analysis

Eaton, K. (2009). Sony, Microsoft Motion Controls. Fast Company. Retrieved from: http://www.fastcompany.com/blog/kit-eaton/technomix/sony-microsoft-motion-controls-will-beat-wii-its-own-game

Sources used in this document:
Bibliography

Porter Five Forces Analysis. (n.d.). Wikepedia. Retrieved from: http://en.wikipedia.org/wiki/Porter_five_forces_analysis

Eaton, K. (2009). Sony, Microsoft Motion Controls. Fast Company. Retrieved from: http://www.fastcompany.com/blog/kit-eaton/technomix/sony-microsoft-motion-controls-will-beat-wii-its-own-game
Cite this Document:
Copy Bibliography Citation

Related Documents

Video Games and Violence in
Words: 3864 Length: 10 Document Type: Research Paper

The second way is that individuals, specifically children can become desensitized to violence. This is because, daily exposure to violence may make one lose their emotional impact on them. Apparently, when one becomes emotionally numb, it becomes easier for them to engage in violence (Harding). The General Aggression Model This is a model that attempts to explain both the development of aggression an individual differences in susceptibility to the influence of

Video Games Interactivity
Words: 9740 Length: 31 Document Type: Term Paper

Interactivity in Video Games and Movies Information technology has changed the way we live in today's world. Everything from our television to our cell phones are connected through network medium. Computers define the way we do many of the things in our lives, such as, how we maintain our bills and expenses to even conducting business activities online. Therefore, it comes as no surprise to know that the gaming industry

Positive and Negative Effects Video Games Have in Relation to Addiction...
Words: 5997 Length: 20 Document Type: Term Paper

Computer Games Research When considering the short history of computers, video and PC gaming are very recent on the timeline of technology. This is one of the reasons why there have not been many conclusive studies on the negative and/or positive effects of electronic games on children and young adults -- the most formative years. With the ever-increasing interest and involvement of children in this activity, much concern has been expressed

Nintendo SWOT Analysis Nintendo Co.
Words: 3156 Length: 11 Document Type: Research Proposal

In an attempt to compete Wii, Microsoft put together all the features from its Xbox 360 gaming platform and offered the result in the shape of a bundle of two games at the price of $279.99 in which the following were included: five family-friendly games, a wireless controller, a high-definition multimedia interface (HDMI) connection enabling high-definition output (if desired) and 256 MB of memory, useful for storing games and

Framework of Implementing the Z. Mathematical Model to a Sixth Grade...
Words: 18348 Length: 67 Document Type: Thesis

Nature of the ProblemPurpose of the ProjectBackground and Significance of the Problem Brain Development Specific Activities to engage students Data-Driven Instruction Community Component of Education Research QuestionsDefinition of TermsMethodology and Procedures Discussion & ImplicationsConclusions & Application ntroduction The goal of present-day educational reformers is to produce students with "higher-order skills" who are able to think independently about the unfamiliar problems they will encounter in the information age, who have become "problem solvers" and have "learned how to learn,

Blackberry Is One of a
Words: 4123 Length: 15 Document Type: Term Paper

Essentially, a cellular system involves the use of a series of sending and receiving stations placed throughout a region so that a telephone use can move from one place to another as the signal to and from the handheld telephone shifts seamlessly from one cell to another, according to where the individual is traveling. Other handheld devices, such as the PDA, make use of this same system, which can

Sign Up for Unlimited Study Help

Our semester plans gives you unlimited, unrestricted access to our entire library of resources —writing tools, guides, example essays, tutorials, class notes, and more.

Get Started Now