Manual War Gaming Methods
The American military frequently employs manual war gaming methods as key analytical techniques. War gaming itself provides situational models that can reveal ideal decision-making processes and illuminate the pros and cons of potential courses of action. Conflict situations are generally framed in scientific or mathematical terms, offering clues for troop maneuvering, combat situations, and taking into account situational or interpersonal variables. In spite of tremendous and helpful advancements in technology and the tools of technology applied to war gaming, manual war gaming remains a core component of military preparedness. Manual war gaming methods enable the conceptualization of skills and resources possessed in light of the realities on the field. Moreover, manual war games provide a transparent, accessible means for visualization. The three primary manual war gaming methods include deliberate timeline analysis, operational phasing, and critical events/sequence of essential tasks. Each of these three manual war gaming methods presents distinct advantages and disadvantages, and their use depends largely on the situational constraints.
Deliberate timeline analysis provides a structured means of war gaming that can be sequential and chronological in nature. Actions and considerations are considered on a moment to moment or day-to-day action, allowing for a more thorough analysis than the other two war gaming methods. Deliberate timeline analysis allows for the visualization of action according to linear time, and is especially helpful when long-range planning is called for or when simultaneous action is warranted. Deliberate timeline analysis takes into account the differential needs of commanders working on specific units. However, deliberate timeline analysis does not necessarily account for issues related to chance and can be more time and resource intensive than the other two methods.
Operational phasing is a method of course of action analysis that identifies elements in each operation, including major points of control and constraint. The actions that may be required by each unit according to its resources and functionalities are taken into account. While operational phasing permits a complex analysis of the situation, it can be relatively narrow in focus compared to the other two methods of war gaming.
Critical events/sequence of essential tasks provides one of the best methods of manual war gaming. Like the other two methods. Critical events or sequencing of essential tasks can offer a relatively fast and effective means of event analysis and effectively simulates variables. The initial causal factors may also be taken into account, as are resource capacities. Planners and strategists are able to envision their adaptation capabilities when faced with enemy surprises. Given the importance of adaptation and the invariability of elements of chance, war gamers are better prepared to analyze what tasks may be required in each situation.
WARGAME
WHAT IT DOES
ADVANTAGES
DISADVANTAGES
Deliberate Timeline Analysis
Sequencing, chronology, synchronous/asynchronous
Differential needs assessment; long-range or short-range tactical planning
Time consuming
Operational Phasing
Framework that includes the main actions or needs of each unit and the reasons or causal variables.
Analysis of points of constraints; detailed phasing analysis; good for complex situations.
Narrow focus
Critical Events/Sequence of Essential Tasks
Highlights core issues and variables; highlights causal issues and capacities; illuminates strengths and weaknesses
Takes into account multiple variables; flexible
Few disadvantages; ideally enhanced by simultaneous use of other war gaming methods
JOPP
Joint Operation Planning Process (JOPP) includes several core steps, the understanding of which can enhance the effectiveness of the entire planning procedure. The steps are logical, based on core theories including game theory, and can tremendously aid in the process of analysis. The JOPP can also show how various parties and players can and should interact in order to address the problem or create an ideal solution. There are seven major steps in the JOPP, including initiation, mission analysis, course of action (COA) development, COA analysis and war gaming, COA comparison, COA approval, and plan or order development. Generally these steps flow chronologically in order, but there may be overlap or elimination of a few steps due to the nature of the situation. Although mistakes and challenges may besiege planners at each of these junctions, staff may find COA approval the most difficult due to the real political and ideological constraints on the decision-making process.
Compared with the other steps of JOPP, COA approval is the stage at which collaboration and cooperation become most critical. The initiation step is relatively simple in this regard, as all parties share common concerns and goals. Mission analysis takes place in a brainstorming situation and analysis rarely evokes conflict or confrontation. Other steps can require collaboration and cooperation, but none to the degree of the approval...
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