¶ … Marianne Villanueva and Gilda Cordero-Fernando write about their native Philippines through the eyes of daughters. Villanueva's "Lizard" encapsulates a girl's alienation and lack of self-determination. Cordero-Fernando's "Bushouse" provides poignant insight into nearly the opposite dynamic, as the narrator discovers a sense of belonging within the community in spite of sexism, racism, and classism. The point-of-view of a daughter enables a rich, multifaceted, and nuanced perspective on issues related to race, gender, social status, and especially power. While the two stories share in common a cultural milieu, they differ widely in terms of tone, style, and diction. The last lines of each story provide particularly rich insight into the differential motives of their authors, through the voices of their respective narrators. Wito of Villanueva's "Lizard" ends her story with a negative realization about sexism, racism, and power structures in society. Power is meted out according to sharp patriarchal norms, which are as inflexible as a lizard's "long, pointed teeth." The phallic imagery of these "long, pointed teeth" corresponds with the ancient animal symbol that a lizard represents: thus, something immutable and unchangeable. Wito suggests that patriarchy and outmoded social codes are ingrained in society; they are as timeless as the lizard. Moreover, Wito hints at the possibility of only offering a silent retaliation, given the lizard...
Sexism Against Women Sexism is the unfair preference of one gender and its capabilities over the other gender. (Gotz, 1999) Sexism is not a bias that just comes out of nowhere and is present in the world today. This tradition or problem in fact is present in the society's culture since thousands of years. (Gotz, 1999) The Marxist view believed that sexism is basically a form of radical feminism. That is
Sexism in Video Games Video game characters are iconic in youth popular culture. Their influence goes far outside of the realm of the game, so that even youth who do not play games are exposed to video game characters. For example, it is common for products to use video game characters in their marketing campaigns when targeting young adults. Moreover, it is not unusual for there to be an overlap between
Sexism Maltby Lauren E., Elizabeth Lewis, and Tamara Anderson. "Women and Work: Supporting Female Colleagues in Psychology." Journal of Psychology and Christianity, 28.3 (2009): 72-79. Print. In this particular article, the authors revisit the subject of gender discrimination and the various obstacles working class women face. In so doing, they also highlight the plight of working mothers. In their own words, sexism or "gender discrimination occurs whenever a person or persons are
For example, on page 247 he says in the "traditional male role" a "real man" is one who "wears the pants around the house." This is an old-fashioned concept and has little to do with a man being "sexist" except for the fact that the writer himself seems to have chauvinistic ideas about the man-woman genre. Meanwhile, some of the arguments spelled out by Laurence Thomas have value, but others
Sexism in the Context Of American Racial Identity "That's sexist." The term 'sexism' is often used by both feminist and anti-feminist writers as a way of constructing men and women as opposite entities. Sexism presumes an inherent difference between the genders as a matter of course. In the usual dichotomies constructed by a 'sexist' mentality, women are perceived as weaker and less capable then men, while men are associated with the
All constructed groups have shown a certain jealousy of the rights and privileges accorded to others. For instance, the legal rational of Michael M. v. Superior Court of Sonoma County rested upon the fact that male and female sexuality in cases of statutory rape should be equal, and to make male and female distinctions was unfair to males, and also to male homosexual couples. The case of Rostker v. Goldberg
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