¶ … LAUNCH OF MICROSOFT'S ZUNE MP3 PLAYER
Dear Sir/Madam, I analyze development launch Microsoft's Zune MP3 player provide logic product unsuccessful. The paper sections: • Introduction - In section outline purpose paper introduce product concept.
Development and Launch of Microsoft's Zune MP3 Player
This paper discusses the development of Microsoft's Zune MP3 player a digital potable media targeting to rival Apple's iPod market. The application was launched in the market in 2006 and it performance in the market was poor owing to iPod's popularity in the market Wingfield, 2008()
Zune is a product in the digital media owned and branded under Microsoft Corporation used for purposes of storing potable media. The product aimed at creating a platform for social ecosystem around product of Microsoft. The portable media has similar functions as an iPod with streaming for X-box via a Zune software and music, TV, media software and movies under a Windows phone Wingfield, 2008()
The product was seen as a competitor to iPod given the target market and the concept it was introduced with. The product meant to provide a variety of digital services in entertainment. The device was also known as the windows Phone focused on mobile music and video store for its users. The product was introduced in a market where iPod was a leader and SanDisk and Sony followed. The perspective of the product was to diversify Microsoft's operations adding to its portfolio hardware devices on top of software applications Holahan, 2006.
Ultimately Zune targeted the entertainment ecosystem built around software products by the corporation. With an clinch on the hardware market of mobile devices, the, corporation had its eye on getting an early lead in these devices as generation grew.
Background
The launch of the product came at a time the entertainment industry was facing up the challenge of patent and loyalty payments. The industry of MP3 players was faced up with the challenge of piracy owing to the sharing features and downloading potential that it allowed users. The result was a conflict between the music, video and software and hardware corporations. It was acceptable that the growth in the media industry was an infringement on the patent rights for those in the entertainment industry. This was expected to hamper the popularity of the MP3 player media King, 2011()
Regulations
Generally the legislative regulations ruled for the devices thus allowing their continued production and use. The ruling for the MP3 devices would however not rule out potential lawsuits. There is still threat f or the decision to be challenged on the regulation and legislation for these devices Balmer, 2001()
Social Values
The values of the society were dynamically changing and their appreciation of social media networks and freedom to listen and watch what their hearts desire. There is also a change in the morals according to Barnes, 2007()
, who argues that the population is increasingly accepting to participate in illegal downloads and create an opportunity break the dominance of iTunes.
Growth in Technology
Growth in technology is substantial in features to accommodate the growing range of choices. The changes in these technologies are making it even desirable to be able to use the devices such as iPod and Zune player Holahan, 2006.
This growth combined with the growth in demographics, preferences and use of MP3 players advised the decision by Microsoft. The youth in the industry acted as a fueling factor all of whom were eager to join in the bandwagon of MP3 players Langman, 2005()
The Zune MP3 player is a luxurious products and it demand mainly come from non- income earners and the demographics by Holahan, 2006()
show. This implies the product was subject to changes in demand following poor income status and subsequent changes in expenditure patterns. Microsoft introduced the product ideally targeting to capture interests and demand through lower prices.
Problem Definition
Microsoft sought to enter the market and get leverage by offering a deal that was economically sensible to the record label companies. Many complaints have come from the record labels on the deals they get from the equipments sold and earning per song transferred. While Apple currently offered more music and content than Microsoft, Zune's deal with Universal Music Group to share a portion of revenue from sales of their Zune players was targeted to lead other labels to pressure Apple for the same type of deal. Zune player in this sense targeted to resolve the problem copyright and payments of loyalties.
Additionally Zune player targeted to make the user experience in this media an easy process and one that makes adoption...
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