Cultural Review
Film and Culture
The Grimm brothers began collecting folktales around 1807 and began a legacy that has been ingrained in popular culture. Although the tales that they collected were representative of the culture at the time, the brothers worked to canonize some of the archetypes that were present in their day. Instead of seeing them as just random works of literature, the brothers were able to identify various themes which served as the main focuses on their fairy and folk tale. These themes seemed to be generally available in the stories that the two individuals documented just as they are also present today. These archetypical characters which formed can make one wonder whether it is the culture that shapes the story or whether it is the stories that shape the culture.
Very few Grimm's Fairy Tales deviate from the stereotypes of the hero, villain, and damsel in distress that were present in the folklore of their time. The hero goes through a fairly narrow and somewhat predefined journey in which they must face their own mortality yet find the courage to excel in the face of danger. While the villain on the other hand, once human, slowly descends...
East/West An Analysis of Eastern Influence in Western Art The American/English poet T.S. Eliot references the Upanishad in his most famous poem "The Wasteland," a work that essentially chronicles the break-up of Western civilization and looks to Eastern philosophy for a kind of crutch in the wake of the abandonment of Western philosophy. Since then, Westerners, whether in literature or in film, have continued to look to the East for inspiration and
Storytelling Review of Literature For hundreds of years, stories have been used to teach children about morality and ethics. Indeed, many of the same myths, legends and fairy tales have been handed down from generation to generation, remaining largely intact. However, these myths also contain hidden meanings that illuminate the cultural or historical aspects of their origin. The first part of this paper studies the literature examining hidden meanings, cultural norms and morals
Computer Games Research When considering the short history of computers, video and PC gaming are very recent on the timeline of technology. This is one of the reasons why there have not been many conclusive studies on the negative and/or positive effects of electronic games on children and young adults -- the most formative years. With the ever-increasing interest and involvement of children in this activity, much concern has been expressed
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