Managing Group and Teens
Strategic planning is the process of defining direction and strategy to make effective decision by allocation available resources to pursue this strategy. Strategic planning generally assists organizations to understand method to achieve short-term and long-term goals with available resources. However, popular notion of strategic decision is that it involves high degree of uncertainties, major resource implications, high stakes as well as long-term consequences. One of the strengths of traditional approach to strategic decision making is that it is consistence with business reality of business manager. However, traditional approach to make strategic decisions can only work better in a business environment where there are few possible outcomes.
In the contemporary business environments, traditional approach to make decision is no longer sufficient to make strategic decisions for multinational companies. Present complex competitions within turbulent business environments have revealed that management of global companies will face daunting challenges in using traditional approach to make decision since global companies operating in multiple countries are working in business environments with multiple outcomes. Thus, simple strategic planning is not sufficient for planning in this type of business situation.
Cares et al. (2007) argues planning within the military context is similar to planning of most global companies. Military uses complex competitive theoretical frameworks to make strategic decisions because of uncertainties in the number of outcomes. In the military planning, the outcomes are too large and impossible to quantify all odds to arrive at all possibilities. Thus, it will be challenging business managers "to plan in such an environment, when the outcome, by definition, is unknowable?" (Cares, & Miskel, 2007 p 20).
The objective of this paper is to explore strategic planning tool using coevolutionary gaming model to improve decision.
Strategic Planning tool to Improve Decision Making
Cares, et al. (2007) develops a non-traditional scenario form of planning using the co-evolutionary model....
Indeed, coevolutionary gaming can also be used to eliminate the risk factors associated with the dynamics of groupthink. According to Jarvis, groupthink involves the following factors: 1) the illusion of vulnerability; 2) stereotyping outsiders; 3) bounded rationality and tethered assumptions; 4) belief in inherent morality; 5) self-censorship; 6) direct pressure on dissenters; and 7) mindguards. The pressure of group decision-making therefore involves factors that influence the decision-making process according to
coevolutionary gaming facilitate group decision making? Coevolutionary gaming can help to facilitate group decision-making through its highly demanding and highly complex processes. As Cares and Miskel explain, this type of gaming can help one to navigate complex strategy landscapes in safe environments that feel like real-time, but which actually allow one the luxury of making mistakes and engaging in bolder forms of trial error (2007). These games are even played
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