Dangerous Game" by Richard Connell
Rainsford as the Hunter and Hunted: Reversal of roles and conflict in "The Most Dangerous Game" by Richard Connell
In Richard Connell's "The Most Dangerous Game," the theme of reversal of roles was apparent and illustrated through its main character, the skilled hunter Rainsford. In it, readers witnessed Rainsford's plight as the hunter who became the 'hunted' after a supposedly minor accident at the sea led to the dangerous game of hunting in the deep jungle of Ship-Trap Island. The game of hunting became the central focus of Connell's story, wherein the protagonist's reversal roles (initially as hunter and later as hunted) was further highlighted through its setting (the sea and the jungle) and occurrence of conflict between Rainsford and Zaroff.
Hunting being a dangerous game in the story, it was evident that conflict is inevitably established between the opposing parties. There have been two general kinds…...
Lottery" and "The Most Dangerous Game"
At first glance, the slow tension built up in Shirley Jackson's "The Lottery" seems to mark the story as wholly distinct from the over-the-top adventure in Richard Connell's "The Most Dangerous Game," but closer examination reveals a number of points in which the two tales seem to engage in a shared discourse regarding the value of human life. "The Lottery" features an ostensibly civil society maintained through a brutal, retrograde ritual of collective murder, and "The Most Dangerous Game" chronicles the exploits of a retired general hunting his most recent (human) quarry. By examining the extent to which the characters in either story do or do not value human life and the implications this has for the larger society in which they live, one may understand the way in which all forms of governance, whether aristocratic or egalitarian, authoritarian or democratic, ultimately rely on…...
mlaWorks Cited
Al-Joulan, Nayef. 2010. Islam in Shirley Jackson's The Lottery/L'ISLAM DANS LA LOTERIE
DE SHIRLEY JACKSON. Cross - Cultural Communication 6, (2) (Jun 30): 29-29-39
Connell, Richard. "The Most Dangerous Game." The ESever Collection. EServer, 2011. Web. 27
Oct 2011. .
Thematic Development in "Young Goodman Brown"
and "The Most Dangerous Game"
While Nathaniel Hawthorne's "Young Goodman Brown" and ichard Connell's "The Most Dangerous Game" both feature the same basic theme of good vs. evil, the additional themes that the author utilize in telling their stories serves to differentiate them in a significant way, so that Hawthorne's story suggests that evil can corrupt even a successful protagonist while Connell suggests that his protagonist is transformed into a more empathetic person after his encounter with evil.
Major themes
Young Goodman Brown
Good vs. evil
The nature of reality
The past
Social interactions
The Most Dangerous Game
Hunting- predator vs. prey
Violence
Fear
Skill
Man vs. nature- isolation
While the protagonists of both stories fight against something that can be seen as evil, it impacts them in different ways.
A. Sanger ainsford becomes more empathetic to the animals he once hunted
B. Goodman Brown becomes embittered by his experience with evil
C. Brown flees the forest and becomes bitter and angry
D.…...
mlaReferences
Connell, R. (1924). The Most Dangerous Game. Fiction: The E-Server Collection. Retrieved August 28, 2014 from Eserver website: http://fiction.eserver.org/short/the_most_dangerous_game.html
Hawthorne, N. (1835). Young Goodman Brown. The Literature Network. Retrieved August 28,
2014 from Online-Literature.com website: http://www.online-literature.com/hawthorne/158/
Dangerous Game" by ichard Connell and "The Destructors" by Graham Greene share a similar structure, where each story is organized around the completion of a "game" with artificial rules, which ultimately demonstrates darker truths about human motivation.
Intro Paragraph:
*Structural similarity between Connell story and Greene story
Connell story
*Connell story, title, pun on "Game"
*"Game" as animal that is hunted, "Game" as activity with artificial rules
*Zaroff's game is antisocial / destructive
*Zaroff's world -- separate from real world
Greene story
*Greene story, title, refers to boys' gang (although not what they call it)
*Boys' activity: destroying architecturally significant building
*Building survived bombing miraculously, boys destroy it anyway
*Boys attitude toward Old Misery
Paragraph three: Comparison of two stories
*The structural similarity between the two stories
*Zaroff in Connell and the gang in Greene are both using a lot of effort
*This effort could be put toward something destructive
Conclusion:
*Connell story is a thriller, Greene story makes more serious comment on society
*But both are structured…...
mlaReferences
Connell, Richard. (1929). "The Most Dangerous Game." https://archive.org/stream/TheMostDangerousGame_129/danger.txt
Greene, Graham. (1954). "The Destructors." https://www.ndsu.edu/pubweb/~cinichol/CreativeWriting/323/Graham%20Greene.htm
Dangerous Game
The basic story of "The Most Dangerous Game," both the short story and the 1932 film are about a big game hunter who finds himself at the mercy of an even more dedicated hunter than himself, the mad Cossack General Zaroff who chases and kills human beings for sport. In transferring the story from print to film, the screenwriters, producers, directors, and actors make certain changes to the story in order to heighten action or in some way appeal to their audience which the story in and of itself does not allow. Sometimes such changes improve the story, but in many cases, the changes damage the integrity and in this case the suspense of the story. In the film version of Zaroff, the choices of the filmmakers tend to create an intense, but far less frightening characterization of an obsessed hunter willing to destroy anything and anyone for the…...
mlaWorks Cited:
Connell, Richard. "The Most Dangerous Game." Collier's Magazine. 1924. Print.
The Most Dangerous Game. Dir. Irving Pichel. Perf. Joel McCrea and Fay Wray. RKO Radio
Pictures, Inc., 1932. DVD.
He jumps up on the rail of the yacht with no one around, running completely on instinct (Connell, 1924). Taking time to reason this out would have told him that he could fall and, since he was the only person on deck at that time of night, that no one would be around to see that he had fallen and rescue him. His instinct also took over when he dropped his pipe while standing on the rail (Connell, 1924). eaching for the pipe was pure instinct. When a person drops something, more often than not he or she reaches for the dropped object in an effort to catch it (Carlson & Heth, 2009; Gray, 2011). While that makes complete sense from an instinctual standpoint, reason would say that ainsford was putting himself far too much at risk because he was leaning out over an open ocean with no one…...
mlaReferences
Carlson, N.R. & Heth, C.D. (2009). Psychology: the Science of Behavior. Toronto: Pearson Education Canada.
Connell, R. (1924). The Most Dangerous Game. Classic Short Stories. Retrieved from http://www.classicshorts.com/stories/danger.html .
Gray, P. (2011). Psychology. NY: Worth.
Both stories revolve around characters with power. Trevor strives to gain control in his own little world just as Zaroff does. Trevor wants to control those around him and he is quite successful at it. Greene writes that he "was giving his orders with decision: it was as though this plan had been with him all his life, pondered through the seasons, now in his fifteenth year crystallized with the pain of puberty" (Greene). It was his vision to destroy the house and it was his ingenuity that pulled off the act. Trevor was clear about his identity and his intensions. hen discussing Old Misery's bank notes, he declares that the boys is not thieves and "Nobody's going to steal anything from this house. I kept these for you and me -- a celebration" (Greene). He also knows he does not hate Old Misery, telling Blackie, "There'd be no…...
mlaWorks Cited
Connell, Richard. "The Most Dangerous Game." Text: Publisher. Year. Medium.
Greene, Graham. "The Destructors." Text: Publisher. Year. Medium.
Video Games on Children
Owing to the advent of digital media over the past few decades, technology has taken over many dimensions of the world and given the media a 360 degree turn by entirely switching the way it previously worked. The computer era not only changes the way transactions were done, documents were prepared, statistical tools were used and made the world global but it also changed the way sports and games were played. It converted the physical playground into a virtual one to quite a great extent and now, computer video games have become an increasingly important phenomenon of today for the entertainment of kids who now believe in virtual playgrounds (Anderson, Gentile, & Katherine E, 2007).
Analysis
Every new change brings its pros and cons with it, and he computer era was a boom towards the video game industry which is still a significant use of computers and is…...
mlaBibliography
Franciss, M., & Subramanian, A. This Is Not Just a Game Anymore. Mumbai: Diligent Media Corporations Ltd. 2012.
Anderson, C.A., Gentile, D.A. & Katherine E. Violent Video Game Effects on Children and Adolescents: Theory, Research, and Public Policy. Oxford University Press. 2007.
Associated Press. Monitoring video game violence - Expert's advice to. Ontario: The Guelph Mercury. 2006.
Billings Gazette, The (MT). Studies show children get hooked on addictive. The Billings Gazette 2011.
For instance, an outcast child has a high possibility of gaining his/her social stand only because he/she is devoted to playing video games (Marino n.p.). In addition, as the evolution of the high-tech devices continues, the involvement of the children in playing video games gives them the high opportunity and assistance necessary in releasing their frustrations and stress in a safer manner and in a controlled environment hence a chance to manage any hostile characters rather than encouraging them. For instance, a child who do not play video games frequently, can significantly benefit from releasing stress by spending approximately 15 to 20 minutes in playing video games (Marino n.p.). Moreover, the change in technology by it self is a good thing for the children generally as there is a continual development of video games that bring new challenging tasks/characters that enhance more thinking and creativity (Robers, "positive effects of…...
mlaWorks cited
Marino, Jonathan. Positive effects of video games, article base. 28 March 2009. Web. 19 April
2010.
Robers, James. The positive effects of video games on children. Associatedcontent.com. 8
January 2010. Web. 19 April 2010.
Intelligence Failures
In an ever increasingly complex governmental infrastructure, the importance of communication, mission and strategy are of the utmost importance. The Department of Defense (DOD) and all of its law enforcement agencies are in a pervasive struggle to attain both accurate and actionable intelligence in order to perform their duties to the best of their capabilities and intentions.
The purpose of this research paper is to explore the failure of the intelligence process due to extraneous levels of bureaucratic organization. This essay will attempt to explain the many failures of the Department of Defense law enforcement entities as a result of this type of organization.
In order to understand this argument, this essay will first look at the problem itself and try to identify the root cause of these failures. Past failures of intelligence gathering will be examined to help contextualize the argument and give credence to the idea that the system…...
mlaReferences
Chesney, R. (2011). Military-Intelligence Convergence and the Law of Title 10/Title 50 Debate. J. Nat'l Sec. L. & Pol'y, 5, 539.
Clapper, J. (2011). How 9/11 Transformed the Intelligence Community. The Wall Street Journal 7 Sep 2011. Retrieved from http://online.wsj.com/news/articles/SB10001424053111904537404576554430822300352
Foust, J. (2013). Throwing the Intelligence Community Under the Bus. Beacon Journal 29 Oct 2013. Retrieved from http://www.beaconreader.com/joshua-foust/throwing-the-intelligence-community-under-the-bus
Gusterson, H. (2011). Atomic Escapism? American Scientist, Jan -- Feb 2011. Retrieved from http://www.americanscientist.org/bookshelf/pub/atomic-escapism
Though the General Zaroff is sophisticated and a "thoughtful and affable host," Rainsford is leery of him. Instinct and not rational thought makes him uneasy (13). During dinner, Rainsford feels the general "studying him, appraising him narrowly" (13). Though he has no foundation for suspicion -- the general is kind and convivial -- Rainsford is instinctually uneasy. Both before and after his landing on Zaroff's island, Rainsford, despite his avowals to the contrary, displays beast-like qualities.
It is not mere instinct, however, that allows Rainsford to survive in Connells' story. He must rely on his mind as well. Throughout the text, Rainsford uses rationality to direct his course of action. Knowing that "there was a chance that his cries could be heard by some one on board the yacht, but that chance was slender," Rainsford decides to cease his yelling and decides to look for another possibilty (10). He uses…...
Game theory is a critical form of decision making that is used in various subjects like economy and political science. Its relevance is becoming prominent in the success rates that have come out in gambling and sports betting. The theory is basically an amalgamation of different models of cooperation and conflict between various decision makers (Myerson, 1991) Thus, it can be safely stated that the theory itself is not just one piece of information solidly put out there yet it's a combination of different authors and experts. As mentioned earlier, the game theory has been linked to economic models, science, gambling like poker or sports betting and social situations as well. In the game theory the simplest way of putting it is analyzing the number of players and the moves that they are likely to take. Using this information, a person can guess and figure out the number of choices…...
mlaReferences
Anon. (1994) Gambling. In The Columbia Encyclopedia. (6th ed) n.a: Columbia University Press
Anon. (2004) Gambling. In The Columbia Encyclopedia. (6th ed) n.a: Columbia University Press
Anon. (2012) Gambling.In The Columbia Encyclopedia. (6th ed) n.a: Columbia University Press
Aumann, R. And S. Hart (eds) (1992) Handbook of Game Theory. Amsterdam: North-Holland.
The conflict appears when Rainsford refuses to join the general in such a hunting experience and is therefore forced to survive in the jungle and kill the general and his help. y using various hunting tricks, he manages to kill Ivan and injure Zaroff, making him believe he has killed himself by jumping off a cliff. The story ends with Rainsford winning a fight to the death with Zaroff and getting to use his bed, as a prize for staying alive and winning the game.
Comparing the two stories, the most striking difference lies in the type of story: the first one is a series of memories of a younger boy that tells a story and slowly realizes some of the implications of what he has seen twenty five years before. The second one has a fluid narrative story line, with a clear beginning and end. Other differences can be…...
mlaBibliography
Connell, Richard. The Most Dangerous Game. Waking Lion Press, 2010
Kennedy, X.J. Literature: An Introduction to Fiction, Poetry, and Drama, 4th ed. Illinois: Scott, Foresman and Company, 1987
Wolfe, Thomas. The Complete Short Stories Of Thomas Wolfe Scribner; 1st Collier Books ed edition, 1989
And there are always a few racists in any town. But I believe we have a great, open, accepting community. e entertain tourists from all over the planet, and many of them are from ethnic cultures different from ours. They say they feel welcomed here.
Q: hat use does the community foundation make of the local AM station KMHS-AM?
M: I'm glad you asked. e have learning programs for parents and students. And students make up their own little reports and broadcasts. Topics range from the environment, world news, California news and Coos Bay news.
Q: Typically what news items from Coos Bay do you use on KMHS?
M: e interview people who are doing interesting things in town and with businesses. Biologists from the college and local fishermen. The news in this town isn't really very earth shaking. Look at the list of news items on the orld's ebsite today: "heel falls…...
mlaWorks Cited
City of Coos Bay, Oregon. (2010). Welcome to Coos Bay. Retrieved February 3, 2011, from http://www.coosbay.org/ .
City-Data.com. (2010). Coos Bay, Oregon. Retrieved February 3, 2011, from http://www.city-data.com/city/Coos-Bay-Oregon.html .
Coos Bay School District. (2010). Middle School -- Grade 8 -- Reading / Language. Retrieved February 2, 2011, from http://cbd9.net.
Coos Bay School District. (2010). Welcome to Coos Bay School District. Retrieved February 2,
Video games: Are video games morally dangerous?
One of the most controversial forms of new technology is that of video games. Authors such as Grant Tavinor have lauded video games as unique pieces of 'interactive' art while opponents of video games such as Stephanie Partridge have condemned video games' violent images and the fact that they encourage the viewer to distance him or herself from the consequences of those actions. There is concern that because of their all-absorbing, interactive nature, video are uniquely 'dangerous' for the user, which for their proponents is actually what makes them so fascinating.
Tavinor clams that in additional to the artistic component of the video game experience, video games are themselves art because of their 'gaming' component. If various games such as chess have been called 'art' throughout the ages because of their use of dynamic strategy and what they demand of the viewer, why not video…...
1. Can the instinct for survival overcome the moral compass of individuals?
2. How do primal instincts shape human behavior in times of crisis?
3. Are humans inherently predisposed to violence when stripped of civilization?
4. Do individuals revert to their most basic instincts when faced with extreme circumstances?
5. What role do fear and power play in revealing human nature in Lord of the Flies and The Most Dangerous Game?
6. Can societal norms and values override primal instincts in challenging situations?
7. How do different cultures and backgrounds influence the expression of primal instincts?
8. Is there a balance between primal instincts and moral reasoning....
1. In the depths of human nature lies a treacherous duality, as exemplified in "Lord of the Flies" and "The Most Dangerous Game," where the veneer of civilization crumbles, revealing the primal instincts that lurk beneath the surface.
2. As darkness descends upon the desolate island in "Lord of the Flies" and the idyllic hunting grounds of "The Most Dangerous Game," the boundaries between savagery and order blur, exposing the fragility of human morality.
3. The descent into chaos in "Lord of the Flies" and the relentless hunt in "The Most Dangerous Game" serve as cautionary tales,....
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