The popularity of a "bum-fighting" series of DVDs serves as evidence of this culture. The show depicts actually homeless men fighting one another and getting beaten up. A number of the teens involved in violent attacks on the homeless have indicated that they enjoy the series. Even sports seem to play a role in the violent propensities. In the case of the Fort Lauderdale attack, one of the perpetrators was the captain of the high school hockey team, a game in which on-ice fighting is largely tolerated and whose spectator brawls have drawn recent media attention. A possible third suspect in the beating described the attack to officers in sport terms, saying that it felt to him like "teeing off" (Fantz). Finally, the primary causal factor in attacks such as took place in Fort Lauderdale last year is boredom. Surprisingly, many experts in youth behavior, violence, and occupational sciences describe boredom as being nearly ubiquitous in violent attacks such as those committed by adolescents against the homeless. In a study conducted occupational researcher Timothy Hartnagel of high school dropouts, 21% admitted that they'd gotten into a fight at least once just for fun (Hartnagel & Krahn 428). Violent offenders often describe these behaviors as a form of amusement, as in the case of another attack on the homeless in Florida last year. When asked by police why he had attacked the homeless man, the teenage perpetrator answered, "I guess for fun" (CBS staff writer). Scott Russell, a Fort Lauderdale police officer, observed firsthand this release of boredom, saying "If you looked at these kids, it is almost like it was fun and games for them. It looked like they were laughing and finding great joy in what they were doing" (Weiner). This observation, taken at face value, might describe a group of kids on summer break,...
These children are relieving their boredom by beating a homeless man to death.3. Structuring and enforcement process to respond to offenders, crime crews and/or gangs that includes various sanctions, i.e., pulling levers, to stop them from continuing their violent behavior. 4. Offering social services and specific resources to offenders to help them change their lives: Those who are open to the process are assisted in completing their education, finding employment, and providing for their basic human needs. 5. Communicating with the offenders to make
Scaflik makes the claim that these types of tactics from networks mean that the network believe that violence is what attracts viewers the most. Finally, shows such as Law and Order and Dark Shadows manage to show minimal amounts of violence and in inappropriate context, while they ultimately showcase the violence in a de-contextualized manner in the promos (Scaflik 2004). Scaflik points out that this is a serious problem for
A in millions) Current in millions) Provided by Federal Bureau of Investigation as of September 18, 2006. www.whitehouse.gov/goodbye/3ae6b1ac94aa97e6650780f280890a7c81100e47.html" CHART: National Correctional Populations National Correctional Populations The number of adults in correctional population has been increasing. A in millions) Current million in millions) Provided by Bureau of Justice Statistics as of November 30, 2006. (Social Statistics Briefing Room, 2006) More Statistics Violence in the Media Huston and colleagues have estimated that the average 18-year-old will have viewed 200,000 acts of violence on
In 1999, the average person in England and Wales watched 26 hours of television and listened to 19 hours of radio per week - this amounts to 40% of their waking life, and the figures are higher for youth and in particular working class youth (Young). Not only has the quantity of media usage increased, but the level of violence depicted in the media has increased dramatically, due in part
Computer Games Research When considering the short history of computers, video and PC gaming are very recent on the timeline of technology. This is one of the reasons why there have not been many conclusive studies on the negative and/or positive effects of electronic games on children and young adults -- the most formative years. With the ever-increasing interest and involvement of children in this activity, much concern has been expressed
(Why I Quit Hockey... Keep Your Priorities Straight) The mark of success is often due to goals in a hockey match, but in practice other performances are equally important, and that should be realized the people who are encouraging the player. The supporters often want the player to carry out action on the field that the player cannot do due to his deficiencies in some areas, though that does not
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