0. Alexander (2006), poses that "users can set up accounts, then write and revise their collaborative work."
Online social networking used as part of instruction in various institutions of higher learning, students have been able to exchange e-mail or text messages for educational purposes in institutions. Facebook-style online utilities for educational purposes, and opportunities to communicate online with students from other geographic areas with the aim of sharing information. For instance political science students can use the Web 2.0 tools to get to know what new political unfolding there are in other parts across U.S. Or the world.
There are also provision of online learning games and simulations. Fans of software games can get online drilling and practice games, multiplayer simulations, and virtual world and Second Life-type environments. These can be made possible through Virtual Worlds such as Second Life which utilize Web 2.0 technology.
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