When the dentist asked Walt to come over to finalize the deal, Walt had to admit that he did not have the $1.50 to recover his shoes from the local cobbler. The dentist not only came to Walt to hand over $500 for the deal, but also gave him the cobbler's fee. Walt then began work on Alice's Wonderland, in which a child was placed against a cartoon background, but this stream of activity also went bankrupt. In 1923, Walt decided he was getting nowhere and left for Hollywood to work in the movies with just $40 in his pocket. (p. 5)
After he was unsuccessful in securing any other meaningful employment, Walt was encouraged by his brother Roy (who was living in Los Angeles at the time) to return to his earlier interest in animated productions and following Roy's successful negotiations in gaining some financial backing and a distributor, Margaret Winkler, who had been sent Alice's Wonderland, expressed interest in the work and provided further financial backing (Bryman). Thereafter, the company began production on a series of Alice adventures and Walt moved into offices whose front window were inscribed, "Disney Bros. Studio"; in February 1924, Walt hired his first animator and by May 1924, the series was complete (Bryman, p. 5).
Despite the successful completion of the series, the company did not realize as much return on their investment as they had initially expected, due in large part to rising costs of making technical improvements. As a result, Bryman reports that, "Walt decided to cease work on drawing and to concentrate on story-lines, and he persuaded Iwerks to join him. The Alice series then re-started. During this period Walt's romance began with one of the women working at the Studio-Lillian Bounds-whom he married in July 1925" (p. 5). Walt's brother Roy remained in charge of managing the business operations of the company and despite some setbacks when they lost their contacts with Margaret Winkler following her retirement after marrying Charles Mintz (who assumed control of the company), the Disney brothers relocated into a new studio location Hyperion Avenue near downtown Los Angeles where it became known as the Walt Disney Studio. According to Bryman, "The name-change occurred because Walt felt that the association of the studio with a single name would both appeal more to audiences and give it a stronger identity" (Bryman, p. 6).
Today, the Walt Disney Studio has grown into a global empire that operates the ABC Television Network and 10 owned television stations, the ESPN Radio and Radio Disney networks, and 46 owned radio stations. In addition, it various business segments own and operate ABC-, ESPN-, ABC Family-, SOAPnet-, and Disney-branded Internet Web site businesses, as well as Club Penguin, an online virtual world for children; the company's Parks and Resorts segment owns and operates the Walt Disney World Resort in Florida (including theme parks; hotels; vacation ownership units; a retail, dining, and entertainment complex; a sports complex; conference centers; campgrounds; golf courses; and water parks) (Walt Disney Company, 2008). The company's motion picture interests produce and acquire live-action and animated motion pictures, direct-to-video programming, musical recordings, and live stage plays and its Consumer Products business segment offers licensing for Disney characters, and visual and literary properties to manufacturers, retailers, show promoters, and publishers; in addition, the company publishes books and magazines, computer software, and video game products and markets its products through its own and licensed retail stores and through a Web site (Walt Disney Company). The road to this stellar level of success, though, has not been seamless or without its setbacks, but it is clear that the driving force behind the company's direction in the 21st century remains the blueprint established by Walt as discussed further below.
Cognitive Theory of Personality and Walt Disney.
According to Strack (2006), "The cognitive theory of personality is anchored in human evolution that emphasizes the adaptive function of genetically determined 'strategies' that facilitate survival and reproduction. Generally speaking, humans take in information from the environment, synthesize it, and develop a plan of action in order to survive in the physical and social environments" (p. 114). From this perspective, Disney's early efforts to salvage his first theme park by producing a series of Mickey Mouse Club episodes to secure the funding needed to complete it are completely understandable. Disney was "taking in information from the environment, synthesizing it and developing a plan of action in order to survive." Indeed, television programs such as the Mickey Mouse Club that specifically targeted young people as the audience were...
Perhaps more than any of the media and entertainment conglomerates with which it competes, Disney has created a prolific, colorful and always expanding universe of characters that draw immediate recognition and appeal. Today, Woody and Buzz Lightyear are as recognizable as Mickey Mouse and Donald Duck. Weaknesses: One of the core weaknesses revealed in the decade following Disney's early-90's animation renaissance was the lack of elasticity in its animation department. The
Succinct structural form marks all Disney's pictures and makes other animated cartoons, no matter how ingenious they may be, look pallid." The narrative source of the production is consistently the characters themselves, and the film's style is a mixture of realism in terms of the lush and colorful scenery and a caricature of the protagonist and antagonist, Toby and Max, as the bullied and bully, the show-off and the showed-off,
Analysis of Movie Character Introduction Tangled, released in 2010 by Walt Disney Pictures, is a 3D computer-animated American musical adventure movie produced by the famous Walt Disney Animation Studios. This paper is an analysis of the film’s main character, Rapunzel. This paper will discuss the psycho-analytical breakdown, stressors, and conflicts experienced by Rapunzel and how she deals with them. Summary The film is about a young, naïve girl called Rapunzel. A long time ago,
To sum up Masters' characterization of Eisner, she highlighted him as an individual "who portrays himself as an insatiably curious child whose father begged for relief from his incessant questions." Evidently, Masters' portrait of Eisner contrasted the personality of the individual fit to manage Walt Disney Co. Depicting Eisner as incapable of knowing, even perceiving, consumers' needs, particularly that of children, it was not surprising that he had failed to
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