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Although it is controversial to say so, it does appear that early childhood exposure to media violence can precipitate aggressive behavior and violence in adulthood. In a longitudinal study that actually was able to determine causality in the same population sample, Huesmann, Moise-Titus, Podolski & Eron (2003) show that there is a connection between media violence exposure and violent behavior. The type of violent behavior differed, largely due to gender. For example, men in the study were more likely to use physical aggression and violence but females were more likely to use other forms of aggression like verbal abuse. Regardless, the study should alert parents about how to monitor their children and how to talk to children about the violence they see. It is not simply the exposure to the violence, but the duration of exposure or frequency of viewing. Other factors that impact violence and aggression include personality differences and other individual psychological characteristics; it is not that media is the only factor.
Response 1: Michael
Observational learning, or modeling, does account for some children's behavior. While I believe there are other factors, modeling is one of the most important features of early childhood learning. Older kids start to learn more by doing, but even so, adolescents do learn from observing their peers. Whatever gets them the results they want, such as attention or praise, is behavior the child is likely to repeat. This is why parents need to be careful when rewarding and punishing their children, keeping the rewards and punishments consistent and reflective of the root behavior they want to see repeated. Because children model their behavior after television characters and friends,…
Violent Political Action and Selective Incentives Violent Political Action Everybody who has the family wants to worry only about personal and family life and to have a peaceful society. These people will never like to indulge in war with others and to sacrifice their peace. Unless there is a big threat to their survival, people tend to be peaceful. The question arises why would someone sacri-ce self-interest to take part in violent
Because there was not the time or means to get a very diverse population of individuals, there may be some limitations when it comes to social class as well as previous levels of aggression in the children and youths. There are only two girls compared with the eight boys. This may be considered a limitation as well, but more parents of boys answered the ad and this may be because
Violence in Media Contribute to Violent Behavior in Children? In this day and age, the media is part and parcel of most people's lives in such a way that there is an interaction with media in different forms each day. People access media for many reasons, some of which are to gather information, to be entertained and in order to advance their education. In today's media, violence has become a
Introduction Video games have become a major form of leisure activity played by all persons starting from teenage. While for some, they are harmless activities used as pastimes, they are considered a precursor for violent behavior for others. This has grown to be a major policy issue, especially in the US, where acts of violence, e.g., mass shootings, are a common social problem. In real-world settings, some have attached violent behavior
Sociology and Violent Behavior The sociological theories of violent behavior focus in assessing the interaction of and individual their with social environment to yield violent behaviors. The key aspects considered in the theories are personality, the learning process, information processing, intelligence and subsequent behavior (aggressive acts). This paper presents a discussion of the theories associated with violent behaviors and serial murder. Theories of Violent Behavior The labeling theory argues that the society plays
The industry knowingly takes advantage of this recent cultural shift in parent-child relationships. And finally, the industry knows that children and youngsters are more likely to be influenced by violent movies, TV shows, and games and are more likely to get addicted to violent imagery, becoming potential customers for future media products and games that glorify violence (Mean world syndrome, 2009). It is fair, therefore, to say that bombardment
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