¶ … videos is carried out; with each review explaining a particular ethical approach using examples given in respective video watched. From the videos, four major ethical approaches are highlighted in the paper; Kant, Utilitarian, Aristotle's virtue ethics and Confucius. At the end of this work, the reader will be able to understand and distinguish between moral, ethical, values and legal issues.
Kant
According to Kant, morality is based on a standard of reasonableness known as categorical imperative; thus, immorality is the violation of the categorical imperative (Aune, 1979). Also, Kant claims that for one to be moral, they should uphold the truth in whichever situation they face. However, from the video, the situation an individual whose family is wanted by the murderer faces may change their view of Kant's philosophy. Kant asserts that the individual is supposed to speak the truth on the issue, which according to him is a moral principle. Personal views which may be considered moral and pro-Kant are therefore highlighted to help in understanding the moral scopes possible from the video.
From the video, there are several ways the axe murderer can be dealt with without...
Methodology The methodology that will be employed in this study will be a desk survey of existing studies. The data complied by the studies will be analyzed, as will be the processes and methodology used in those studies. The data compilation and yield will be discussed in comparison between studies, and an attempt will be made to take the information and use it in an overall presentation that shows that the
Dopamine is a pleasure inducing chemical that is secreted whenever an individual engages his/her mind in the playing f video games. The New brain research that was conducted years back (Bartholow, Bushman & Sestir, 2006) was the first to show that the playing of violent video games results in bad health of the players. The emphatic responses of the brain to the simulation of certain real-life violence such as shooting
This is a more recent time in history, so it was easier to identify with, as well. The film really made the entire Cuban Missile Crisis clearer to me, too. I had heard of it, and the U-2 spy plane, but the film really laid out all the events in the order they occurred, and it showed just how dangerous a situation it was. It also showed that military intelligence
Thee children, when socializing with their friends, invariably mimicked those violent characters they saw in the video games. While concluding, these researchers, pointed out that if children continued to play these kinds of violent and aggressive video games, then it is highly likely that negative and anti-social behavior becomes a norm for them (Nicoll and Kieffer, 2005). In one study carried out by Williams and Skoric (2005) revealed that gamers
, 2000). Specifically, the fact that video games portray extremely violent actions without a human cost can lessen a person's natural response (including empathy) in addition to promoting reckless conduct in real life. It is not necessarily that teenagers consciously believe they can "do" what they see in the games the way children sometimes come to believe that they can fly. But they may absorb unconscious images that inhibit their ability
Interactivity in Video Games and Movies Information technology has changed the way we live in today's world. Everything from our television to our cell phones are connected through network medium. Computers define the way we do many of the things in our lives, such as, how we maintain our bills and expenses to even conducting business activities online. Therefore, it comes as no surprise to know that the gaming industry
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