In this article, the author describes the technological, demographic, and market forces shaping this new digital media culture and the rich array of Web sites being created for children and teens. Many nonprofit organizations, museums, educational institutions, and government agencies are playing a significant role in developing online content for children, offering them opportunities to explore the world, form communities with other children, and create their own works of art and literature. For the most part, however, the heavily promoted commercial sites, sponsored mainly by media conglomerates and toy companies, are overshadowing the educational sites. Because of the unique interactive features of the Internet, companies are able to integrate advertising and Web site content to promote "brand awareness" and "brand loyalty" among children, encouraging them to become consumers beginning at a very early age. The possibility that a child's exploration on the Internet might lead to inappropriate content, aggressive advertising, or even dangerous contact with strangers has given rise to a number of efforts to create "safe zones" for children -- that is, places in cyberspace where children can be protected from both marketers and predators. Federal legislation now requires parental permission before commercial Web sites can collect personal information from children under age 13. Several companies offer filtering, blocking, and monitoring software to safeguard children from harmful content or predators. Generally lacking in debates concerning children's use of the Internet, however, is a more proactive definition of quality -- one that would help ensure the creation and maintenance of Web sites that enhance children's learning and development and not merely keep them from harm. In the concluding section of this article, the author recommends actions to promote development of a quality media culture that would help children become good citizens as well as responsible consumers." (2000)
Montgomery (2000) additionally notes: "At the eye of this cultural, technological and economic hurricane is the Internet, itself the site of tremendous change. In its short history, the Internet has undergone several critical transitions, evolving from a non-commercial, publicly funded, closed network that connected government agencies and research institutions into a privatized and increasingly commercialized global 'network of networks'." (Montgomery, 2005) the generation born after 1979 represents the "largest generation of young people in the nation's history." They are the first to grow up in a world saturated with networks of information, digital devices, and the promise of perpetual connectivity." (Montgomery, 2005) and simultaneously, adults are experiencing a struggle to "understand the new media." (Montgomery, 2000) Children are described as "marching into the digital age with great alacrity." (Montgomery, 2000) the time that children spend watching television is declining while time spent in front of the computer is on the rise. Average television hours per week is stated by Montgomery (2000) to be 17.2 hours as compared to the 15 hours spent in front of the television by teens in 2001 and reported by Kline (2001). Children's games and toys are "gaining new power and sophistication through the new digital circuitry" that parents are using in which "household appliances and home entertainment centers are being give onboard intelligence and networked connections to more powerful systems..." (Montgomery, 2000) Montgomery (2000) additionally relates that new media is being used by children in a manner "far different from the ways they interacted with television, radio and the print media, and they have a different relationship with the media than their parents had." (2000)
The Internet is described by Montgomery (2000) as: "a vast collection of interconnected computer networks that allows the intermingled transmission of text, graphics and sound files. The low barriers to entry to this new medium allow any individual or institution to create a site on the World Wide Web, which has grown at a staggering rate over the past several years, from about 26,000 sites in 1993 to more than 5 million today." (Montgomery, 2000) Added to this, the enormous number of Web sites has resulted in the creation, by necessity of search engines that are specialized and Web portals that allow for easier organization and navigations of what is a greatly expanded body of content. In 2000 Montgomery reported that the media companies by the dozens were "already involved in the children's media business...staking their claims in the rich fertile landscape of the Internet. Many commercial television channels, as well as individualized programs now have corresponding Web sites - and increasing the two are being developed in tandem." (2000)
The work entitled: "The Legal Web of Wireless Transactions" published by Rutgers Computer & Technology Law Journal. And written by Brantley, et al. (2003) which states:
The wireless web creates an exciting new marketplace for consumers and businesses...
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