Why to Adopt Pedagogy Based on Digital Online Interactions with Students
Introduction
With the arrival of the digital age has come a shift in the way information is pursued, transacted, shared, discussed, obtained, and processed. Students who have grown up in the digital age are digital natives and are more comfortable using digital technology than being without it. For design educators who are used to the studio-based pedagogy that has been in use for a century, shifting to embrace a digital-based pedagogy can seem like a transition that is too great of a leap for them to welcome. After all, the pedagogy of the studio-based design education has its own special uniqueness that cannot be replicated in a digitalized format. However, what design educators need to realize is that it is not about replication but rather it is about improving the pedagogy by way of innovation. The pedagogy of the past had its place, but today there are new features in education that should be leveraged (Fleischmann, 2013). These features have been embraced in the professional world as well and if design educators want to know how to best prepare their design students for the professional world they should be incorporating the methods that the professional world itself expects graduates to be skilled in (Justice, 2019). This paper will show the arguments for why design educators should adopt pedagogy based on digital online interactions with students and what evidence in the literature is most convincing regarding the viability of online versus face to face studio education.
Arguments for Revamping the Pedagogy
While the studio system has numerous benefits, such as an open format that allows for direct interaction between the teacher and students, there are also numerous limitations and challenges that the studio based design pedagogy must face. These include the fact that design students must learn under a pedagogy that obliges them to “cope with uncertainty, ambiguity and the unknown” (Sims & Shreeve, 2012, p. 57). Even though Vaughan et al. (2008) indicate that the pedagogy of ambiguity is intentional and part of the learning by experiencing process that design educators want students to embrace, the fact remains that many students are simply not prepared to deal with such a pedagogy. They are digital natives and are used to exploring in a digital environment. Interacting with others in a face to face environment with limited resources is not their idea of a learning experience (Souleles, 2015). Students need more than just the opportunity to explore and experience in a studio based pedagogy. As digital natives they have grown up relying on the affordability of information that they have access to to an unlimited degree via the Internet. Indeed, digital online interactions allow students to obtain feedback well beyond...
Our semester plans gives you unlimited, unrestricted access to our entire library of resources —writing tools, guides, example essays, tutorials, class notes, and more.
Get Started Now