Sony Playstation 2
Sony is introducing the Playstation 2 into a general environment that is very good for those that create and work with video game systems. The reason for this is that the market is not yet saturated, and video game sales are on the rise. Sony is also fortunate that their Playstation sold so well, and so those that already own this game system or have been exposed to it can look forward to the Playstation 2. The graphics and other capabilities are significant for many that enjoy gaming, and since the Playstation 2 also plays the older Playstation games as well as CDs and DVDs, the Playstation 2 console is more valuable and more marketable to those that want a multipurpose system. Playstation gamers that purchase a Playstation 2 will not have to give up playing their old Playstation games or switch between systems, and this makes it very convenient. Sony does have some serious competition from Sega and most notably Nintendo, but the Playstation 2 has so many titles available and does so many different things that there should not be a real problem with its introduction and sales of it should not suffer even though it is a relative newcomer when compared to some of the other available systems and brands that are currently for sale.
2. In the industry, consumers have very high expectations of what they want from a video game system and when they expect to receive it. Product delivery cannot always meet that, and sometimes products sell well anyway. Even with limited titles early on, some video game systems have done very well. However, Sony has avoided this problem by ensuring that there will be many titles available when the Playstation 2 is launched. For Sony, the biggest problem with consumer expectations vs. product delivery is the fact that the Playstation 2 has sold so rapidly in Japan and therefore the U.S. market may have the same issues with meeting quotas and having the Playstation 2 available to all that want to purchase it. Many stores in Japan sold out of Playstation 2 consoles in minutes and customer expectations of the quality of the video games for the Playstation 2 were also higher than what the games could actually provide. Sony is working to avoid the low-quality problems for the U.S. market, but the lack of available game consoles will still be an issue.
3. The main competitive forces in play are the availability of the consoles, the availability and variety of video game titles, and the graphics capabilities of the different systems. Also important as a competitive force is what else the console is able to do, such as connect to the Internet to play online games, play DVDs, etc. As for who is the strongest when it comes to competitive forces, no company wins overall. Each company has its different strengths and weaknesses. However, if a judgment had to be made, it would appear that Sony and its Playstation 2 was the strongest. The reason behind this has to do with the fact that many different games of high quality will be available in the U.S. when the system launches, the graphics match or exceed other systems, and the Playstation 2 can play Playstation games, CDs, and DVDs. There will also be technology created for the Playstation 2 to be able to connect to the Internet. All of these different features appear to make Sony the strongest competitor, but its main weakness is that the consoles themselves will likely experience shortages and there will be problems with the demand for them that consumers will place on the market when they first come out. Many consumers will wait until a console is available, but others will purchase a different system, which will lose sales for Sony.
4. In Sony's internal environment, there are many different things that should be considered. First, the core competencies must be addressed. These include the fact that the people that run the company have been doing it for some time and are completely aware of what they need to do to make their system successful. This is very important for the future of the company. Having good people with strong and bold ideas that are also very sound helps Sony to succeed in the video game console market. Sony also has a competitive advantage in that the company is so involved already with music and video, and is such a widely known name. Many young...
Kutagari's fervor did not impede him from researching potential of market for his idea -- another mark of the succesful entrepeneur. His persistence, belief in his work, tenacity, and originality led to the hugely popular Playstation that launched in December 1994 (Edge Staff, 2009). Kutagari, in other words, epitomized all that innovation requires. Firstly he chose an article that possessed the four qualities of 'opportunity': (2) Opportunity is attractive -- Playstation is
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Sony had several strengths when it entered the video game console market in 1995. It had a strong brand image from its consumer electronics business, which translated to the console, as that was also seen as consumer electronics. The company also had excellent distribution channels, again based on its pre-existing consumer electronics businesses. Sony also benefitted from scale, in both production and marketing, as it was a large global conglomerate.
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