¶ … social skills, violence media effect children . The paper allowed include personal opinions .
There is much controversy regarding children and the effects that the media world has on the way that they perceive society. The fact that young people are vulnerable makes it difficult for them to filter and interpret information. This leads to them changing their understanding of the social order and of attitudes that they need to employ in order to integrate more easily. More and more tutors report cases of children losing their social skills consequent to prolonged exposure to media devices. A significant body of evidence demonstrates that violence in the media can be especially influential on young individuals, this being reflected by the fact that children who watch a lot of violence and play violent video games are more likely to be aggressive.
The American Academy of Pediatrics has emphasized that the time of media exposure needs to be limited in the case of children, particularly when concerning children who are less than two years old. Prolonged television exposure was associated with the child being less talented in social skills. "A number of studies have demonstrated negative effects of heavy television viewing in early childhood on a range of subsequent health and developmental outcomes including obesity, poor cognitive skills, and irregular sleeping patterns" (Mistry, Minkovitz, Strobino, and Borzekowski).
There is a complex relationship between children's exposure to media devices and their subsequent behavior, but it is difficult to analyze it because there are cases where children are able to filter information and thus manage to avoid being negatively influenced. Studies have shown that even though in most cases the media world has an effect on how children perceive the world, it is wrong to generalize because there are also situations when particular children react different from the rest when coming across certain concepts.
Video games are presently one of the favorite media devices that children choose with the purpose of entertaining themselves. Parents often fail to comprehend the effects that these games have on their children and simply feel satisfied knowing that kids stay inside and are thus unlikely to interact with criminal environments on the streets. Violent video games apparently desensitize children and influence them to feel that life is not as valuable as people are inclined to think. Video games provide children with the opportunity to release tension they accumulate during the day while in school or with friends. Video game fanatics who feel frustration with regard to a particular concept are likely to acknowledge that nothing beats blowing off some steam while killing random people in a video game.
Most violent video games provide players with the feeling that violence is always an efficient tool to resolve a problem. The fact that criminals are not penalized for their actions in most cases involving video games further contributes to having children believe that it is important for them to use aggressive behavior in conditions where they need to act rapidly.
While the masses are generally inclined to ignore the media and video games in particular when they think about convicted murderers, the reality is that many of the individuals belonging to this group have trained in video games before they actually went on to become killers. Lee Malvo, the adolescent D.C. sniper apparently learned how to kill by playing Halo on his Xbox. Playing the game made it easier for him to kill real people, as he got accustomed to thinking of committing murder as being no different from killing a video game character. He believed that this would have no repercussions and that both him and the person dying would simply perform their roles in the bigger scheme of things. He virtually came to think that there was nothing wrong with him murdering people, as they deserved it and as their feelings were practically inexistent (Kutner & Olson 6).
Many parents have a tendency to be happy when they see their...
Slumdog Millionaire contains numerous violent scenes that adults are the most likely audience for this theatrical film. The scenes showing the police brutality in India depicted violence. They showed Jamal being interrogated rudely and tortured. The tortures included Jamal's head being forcefully submerged, Jamal being brutally beaten and later on electrocuted until he was unconscious. Other scenes that showed violence included killings showing Jamal's brother shooting people. A disturbing scene
Also stated in their findings was that exposure in the laboratory of video games that were 'graphically violent...increased aggressive thoughts and behavior (2000:1) Also stated in this report is that other studies conducted by Anderson and Gentile give indication that videogames "have a strong effect on aggression..." particularly in children. 3. Coleman, Loren (2004) The Copycat Effect Paraview Publishing. Online available at http://www.paraview.com/coleman/index4.htm. According to Coleman, the copycat effect has been
Managing Behaviors & Teaching Social Skills Antisocial behavior in schools in on the rise and has become a concern in school systems, from both a learning perspective and from a safety perspective, as well. Previously, schools have dealt with such behaviors using punitive measures such as expulsion, or even law enforcement measures to attempt to discourage youth from behaving in an undesirable manner. These programs have had little or no effect
Figure 1 portrays three of the scenes 20/20 presented March 15, 2010. Figure 1: Heather, Rachel, and Unnamed Girl in 20/20 Program (adapted from Stossel, 2010). Statement of the Problem For any individual, the death of a family member, friend, parent or sibling may often be overwhelming. For adolescents, the death of person close to them may prove much more traumatic as it can disrupt adolescent development. Diana Mahoney (2008), with the
Rather, most studies point to a correlation between exposure to media violence and aggressive behavior. For example, W. James Potter concludes that "Long-term exposure to media violence is related to aggression in a person's life," and that "Media violence is related to subsequent violence in society," (26). Potter also suggests that certain socio-economic and ethnic groups might be more at-risk for developing aggressive symptoms related to exposure to media
There are a variety of theoretical explanations that have been put forward to explain female abuse and violent crimes against women. These include feminist and gender theories and extend to theories of genetic pathology. However, in the criminological literature a distinction is made between two categories of explanation. On the one hand, there are theories that tend to focus on individual pathology and forms of deviance that can lead to these
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