Social Networking for Children
Reasons Against Allowing Children to Participate on Social Networks
Of the many dangers to children of participating on social networking sites, the most severe are those that can forever take away their childhoods and permanently damage their lives. The severity of issues pertaining to social networking is increasing, with 67% of all children in developing nations participating on social networks beginning as early as six years of age (Hertzel, 2000). From the horrific examples of how Richard Allen Davis approached and eventually molested and killed a twelve-year-old, to the reporter who later imitated his profile online and was able to get 5,000 children's names in a neighborhood not far from the crime scene (Hertzel, 2000) shows how woefully inadequate and lacking in enforcement Internet company's promise of security are. The hard reality is that there are a myriad of dangers to children online, from sexual predators, cyberbulling, health problems to the ethical, legal and morale issues for parents, school administrators considering Internet access and the Internet Service Providers.
Analysis of Cons of Social Networking for Children
The use of Facebook, MySpace and other social networks frequented by children are also teeming with sexual predators. In a study completed in 2009, MySpace found 90,000 sexual predators who had illegally registered on the site as children (Guo, 2008). If this wasn't enough to make parents and educators think twice about having children gain access to social networks, the
All that is left are the bullying words, without so much of the context that comes with face-to-face communications. Franek's surmised that children who have been cyberbullied are more likely to perform cyberbullying on others. With cyberbullying on the rise, this is of particular concern. "When asked if they had been buillied while online, 10% indicated yes. The 2006 NASSP publication News Leader indicated that 33% of all teens aged
But research is very mixed on what that answer is when the data is voluntarily revealed. For example, if someone "likes" Apple on Facebook and Apple then in turn markets Apple products to that person, it should be asked whether Apple is acting improperly. Companies with products that compete with Apple could do the same thing. Research bears out that this question comes down to personal and professional ethics
For this reason, these sites often specialize in the type of experience they provide users. For example, YouTube focuses on video connections, Flickr centers of photo connections, and Twitter focuses on brief status opdates. Complementors are value-added products are services that complement another industries products or services. In the online social networking industry, complementors include user applications for the networking site. As an example, Facebook offers thousands of applications members
Social Networking Sites: Implications for Secondary School Counselors Social Networking Sites (SNS) first rose to popularity with teens with the advent of MySpace, in 2003, and Facebook, in 2004. The two web sites became widely used to communicate though messaging and online chatting and to share personal updates, photos, and music. Reviews by education researchers such as Gri-th and Liyanage (2008) suggest that SNS have immense value for promoting academic dialogue and
Therefore, managing texting threads and system security will be a major concern. User comfort must be ensured. Social networking administrators must be trained and designated. In her book on online teaching, Tisha Bender explores this challenge. Discussion -- based online interaction is primarily textual. It can be synchronous or asynchronous. The key is adapting ourselves to the online environment. We need to be able to function without the visual cues
Social Networking: Does modern day networking sites make people unsocial? There is vast difference noticeable in the behavior of youngsters and middle aged persons today that was not observed about two decades ago. Then it was mostly outdoors and hangouts with friends in person, more games, and more real socialization and formation of peer and following groups, clubs and hobbies that involved social interactions and learning. While the TV and radio
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