Weinreich's view is that anyone with even a basic knowledge of sociology understands that information exchange in no way constitutes a community.
For a cyber-place with an associated computer mediated group to be labeled as a virtual settlement it is necessary for it to meet a minimum set of conditions. These are: (1) a minimum level of interactivity; (2) a variety of communicators; (3) a minimum level of sustained membership; and (4) a virtual common-public-space where a significant portion of interactive computer mediated groups occur (Weinreich, 1997). The notion of interactivity will be shown to be central to virtual settlements. Further, it will be shown that virtual settlements can be defined as a cyber-place that is symbolically delineated by topic of interest and within which a significant proportion of interrelated interactive computer mediated group communication occurs (Weinreich, 1997). It also follows that the existence of a virtual settlement demonstrates the existence of an associated virtual community (Weinreich, 1997).
It has been argued by some sociologists that our understanding of community begins with an examination of interaction and that leads to commitment to a given place and group. Both communities and virtual communities are composed of groups. Previous research defines group as a number of persons who communicate with one another often over a span of time, and who are few enough so that each person is able to communicate with all the others, not at second hand, through other people, but face-to-face. Additionally, a chance meeting of casual acquaintances does not count as a group.
Other researchers indicate that it is possible just by counting interactions to map out a group quantitatively distinct from others. The impact of new technologies suggests that our understanding of what makes up a primary human group needs to be radically changed. This is because interactive-group-communication no longer requires face-to-face communication and is not restricted to a few people. The extent to which online communities are dependent on interactive communication represents a significant departure from the more traditional mass media forms and emphasizes the need for a paradigm shift by media researchers. At the same time the advent of online communities has further highlighted the importance of human interactions.
Characteristics of Online Communities
Other researchers have interactivity is not a characteristic of the medium, rather that it is the extent to which messages in a sequence relate to each other, and especially the extent to which later messages recount the relatedness of earlier messages. Interactivity is an expression of the extent to which in a given series of communication exchanges, any third or later transmission is related to the degree to which previous exchanges referred to even earlier transmissions. This definition of interactivity recognizes three levels of communication: two-way non-interactive communication; reactive communication (or quasi-interactive); and fully interactive communication. Two-way communication is present as soon as messages flow bilaterally. Reactive communication is when in addition to a bilateral exchange, later messages refer to earlier ones. Fully interactive communication requires that later messages in any sequence take into account not just messages that preceded them, but also the manner in which previous messages were reactive. In this manner interactivity forms a social reality.
The literature regarding online communities is insistent that interactive communication is a necessary condition for a series of computer mediated messages to demonstrate the existence of a virtual community. Some researchers have defined online communities as a set of on-going many-sided interactions that occur predominantly in and through computers linked via telecommunications networks. Rheingold stated that virtual communities result from public discussions with sufficient human feeling to form webs of personal relationships in cyberspace. This is because online communities are long-term, computer-mediated conversations they are both indirectly acknowledging the interactive nature of virtual communities. Long-term meaningful discussions or conversations require interactivity.
The second necessary condition of an online community is a variety of communicators, which is linked to the first condition of interactivity. Clearly, if there is only one communicator there can be no interactivity. It is commonly understood that online communities exist within cyber-space. Some authors have noted the connection between common-virtual public space and virtual community. Fernback and Thompson (1995) define virtual communities as social relationships forged in cyberspace through repeated contact within a specified boundary or place that is symbolically delineated by topic of interest. Therefore, some researchers have indicated that an online community needs a virtual-space, but at the same time a virtual community is not equivalent to its...
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