Programs where the audience participates in decision making, like when the audience chooses a winner in a program via voting on site or by cell phone text messages are common, as are other audience participation tactics, like on new themed game shows when the audience gives a hint to the contestant and the contestant can then view the percentages of answers. These are just a few examples of how the industry has answered the audience participation draw of the reality genre, though the same research derived study also found that voyeurism is a secondary and limited aspect of the draw to reality TV.
Papacharissi, and Mendelson 355)
Viewers valued the entertainment and habitual pass time motives over that of voyeurism, which was fairly surprising, considering that popular folklore frequently describes vicarious living through reality characters as one of the top appeals of reality TV. Still, this does not imply that voyeurism is not present as a motive and possible gratification obtained from watching reality TV; it is present, but not the most important motive. This is consistent with the findings of Nabi et al. (2003), who found that curiosity was not a significant motive for studying reality television, and Reiss and Wiltz (2004), who perceived voyeurism as only a means to attaining fundamental motives. Either voyeurism is not the most popular motive for watching reality TV, or respondents are reluctant to report voyeuristic tendencies on a self-report measure like a survey, for fear that it might be perceived as socially undesirable.
Papacharissi, and Mendelson 355)
Reality television is a way for the public to interact with one of their favorite media pastimes, television. It is in fact investment that keeps people watching, rather than the desire to see how others live in a private setting.
The cooperation between reality and drama is clearly evidence in the genre, and most adults can discern that given the venue of the program it is more or less driven by the context creation and the editing process. One aspect of the genre that has yet to be discussed in the literature, that have found is how individual characters within the programs support or contradict individual behaviors. In other words are people more drawn to programming where individuals...
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