Nintendo Case Analysis
In November, 1998, Nintendo launched Game Boy Color, the latest in its line of handheld videogame consoles and the first handheld Nintendo consoles to feature full-color graphics. Videogame sales had been declining over the previous decade, following the initial boom of the 1980s, and Nintendo's Game Boy sales in particular had dropped from its initial debut in 1989. Although the Game Boy was a resounding success considering the volatility of the videogame market, in many ways the launch of Game Boy Color was a make or break moment for Nintendo, because although it had beat out Atari, Sega, and others, it's supremacy was rapidly being challenged by Sony, whose Playstation console, with its sleek design and more "mature" range of software choices, threatened to make Nintendo seem old-fashioned and irrelevant. The importance of the launch was heightened even more in Canada, because Canada simultaneously represented one of the largest and arguably underserved markets, and Nintendo Canada was responsible for adapting elements of Nintendo of America's advertising campaign to fit its own unique context. Peter MacDougall, president of Nintendo Canada, was faced with a number of options concerning pricing and marketing, based not only on Canada's particular market but also the way videogames had been sold in the past.
While some of the thinking behind these options was productive, much of it was based on a myopic understanding of videogames role in the wider media landscapes, as well as the potential age range of the audience. Examining the available options with an eye towards the product's historical context and Canada's unique market reveals that MacDougall's best option would be to target kids, tweens, and adults, focus on hardware in print ads and software in television ads, and only use the cheapest elements of the consumer sampling program that require minimal support or maintenance. Although some of these decisions may appear counter-intuitive at first, examining them in conjunction will demonstrate how Nintendo Canada could use the launch of the Game Boy Color to dramatically increase its target market and profitability.
The first question to be addressed is the target market, because this will determine the rest of the marketing and run-up to launch, and is the area where Nintendo Canada has the greatest opportunity to do something truly impressive. At first glance the question appears to be between marketing the Game Boy color to either kids and tweens on the one hand or teens on the other, but this ignores a highly lucrative portion of the market, and one that, due to historical circumstances, would be especially primed for the new product; namely, adults, and in particular adults who were children when the first wave of videogame consoles came out in the early and mid 1980s. Although Nintendo of America was planning some print ads aimed at adults, historically they had not been considered a primary market, mainly due to the impression that videogames are for kids. However, someone who was thirteen at the time of the Nintendo Entertainment System's initial launch in 1985 would be twenty-five or twenty-six by the Game Boy Color's launch in 1998, just enough time to successfully capitalize on a sense of nostalgia while playing up the Game Boy Color's status as the latest "futuristic" gadget. Furthermore, this age group has far more disposable income than teens, and has the added benefit of making the Game Boy Color look "cool" precisely by making it look more adult; in the same way that MacDougall hoped that popularity with teens might translate to popularity with kids and tweens, marketing the Game Boy Color to adults in their mid-twenties would make it more attractive to teens precisely by presenting as a marker of age, status, or independence, things nearly every teen longs for but has in little supply.
At the same time, however, it would be foolish to ignore the popularity of videogames with kids, particularly if the launch is occurring right before Christmas. Thus, in addition to marketing the product to adults, MacDougall and Nintendo Canada would do well to simultaneously market the Game Boy Color to kids and tweens. As MacDougall noted, kids and tweens were less likely to own a Game Boy already, thus making it likely that Nintendo Canada could ensure that the Game Boy Color topped their Christmas lists for 1998. Intentionally targeting adults and tweens while implicitly ignoring teens has a number of benefits, and actually reduces the potential risks of marketing too heavily to one age group. For instance, by marketing the Game Boy Color to both tweens and adults,...
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