As Jacko and Sears emphasize, "As the scope and sophistication of digital systems become ubiquitous, the pressure for improved human-computer interaction methodologies will continue to increase" (2003, p. 15). As noted above, the enabling technologies for a ubiquitous computing environment already exist to a large degree, but there are three things still missing from the picture that will provide the level of seamless interaction demanded by such an environment: (a) multi-industry cooperation, (b) the systems engineering required to make them all work together seamlessly, and, most importantly, (c) the human factors knowledge and experience to understand just what it would mean for them to be transparent to the human user (Jacko & Sears, 2003, p. 14). These three missing elements also form the purpose of the study proposed herein which is described further below.
Purpose of the Study
The purpose of the proposed study is to provide a working definition of ubiquitous computing and, based on current and future trends in human-computer interaction, extrapolate likely paths that interaction will take in the future that will provide humans with the ability to interact with a ubiquitous computing environment in the ways that are envisioned today.
References
Jacko, J.A. & Sears, a. (2003). Human-computer interaction handbook: Fundamentals, evolving technologies, and emerging applications. Mahwah, NJ: Lawrence Erlbaum
Associates.
Dragon Speech Recognition Software. (2010). Nuance Software. [Online]. Available:
http://www.nuance.com/naturallyspeaking/.
The Evolution of Software Engineering: Where is the Industry Headed?
Introduction
Software engineering has evolved in major ways over the past 6 decades or so. During the mid-20th century, software engineers were limited by both computer processing power as well as a lack of experience in the field. By sharp contrast, software engineering today draws on a growing body of knowledge and software engineers truly "stand on the shoulders of giants." This process has moved software engineering from primitive assembly languages to programming languages such as Fortran, BASIC and COBOL to enormously intuitive software design functions today in ways that were unforeseeable just a few years ago, and it is likely that the next generations of software engineering will take the industry further still. Because software is typically designed based on estimations of computer processing speeds that are not yet available, it is important to determine how software engineers use their tools today in order to project where the industry is headed in the future, a need that forms the basis for the study proposed herein and which is discussed further below.
Statement of the Problem
In the Age of Information, computers have assumed a critical and global role in entertainment, business, government, education and commerce. Software engineering has been responsible for this explosion in computer usage and current indicators suggest that these trends will continue in the future as well. For example, according to Lohr (2001), "The rise of 'software engineering' was driven by the same force that led to COBOL - the recognition that computing was moving into the mainstream of business, commerce, and government, and that software was crucial to that happening, but also a growing problem" (p. 53). The "growing problem" referred to by Lohr concerned the need for better collaboration among software engineering teams and improved ways to allocate resources where they would do the most good (Karn & Cowling, 2008). According to these authors, "Software engineering team members must be able to work together effectively in order to maximize their potential" (Karn & Cowling, 2008, p. 583). There is also the issue of how to best use what has already been developed in formulating new applications. Throughout history, engineers have tended to reuse what has been shown to work best over and over until something better was identified. In this regard, Sutcliffe (2002) reports that,...
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Bibliography Daniel Dennett (1998) Brainchildren: Essays on Designing Minds. MIT Press, 1998. Arthur R. Jensen (1998) Does IQ matter? Commentary, pages 20-21, November 1998. John McCarthy (1959) Programs with Common Sense in Mechanisation of Thought Processes, Proceedings of the Symposium of the National Physics Laboratory, pages 77-84, London, U.K., 1959. Her Majesty's Stationery Office. John McCarthy (1989) Artificial Intelligence, Logic and Formalizing Common Sense. In Richmond Thomason, editor, Philosophical Logic and Artificial Intelligence. Kluver Ac John
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