¶ … Mobile Apps for Capturing Geolocation and Customer Data
As progress towards truly ubiquitous or pervasive computing continues to be made, some of the more important emerging technologies that will facilitate this goal are so-called "apps," which are being engineered for a seemingly endless array of utilitarian as well as educational and entertainment purposes. To identify the current state of these technologies, this paper provides an assessment of the effectiveness and efficiency mobile-based applications that provide that ability to capture geolocation data as well as customer data and an evaluation of the potential benefits that can be realized by consumers based on the enhanced ability to gain access to their own data via mobile applications. In addition, an examination of the challenges of developing applications that run on mobile devices because of the small screen size is followed by a description of the methods that can be used to decide which platform to support, i.e., iPhone, iPad, Windows Phone, or Android. Because mobile applications require high availability because end users need to have continuous access to IT and IS systems, a discussion concerning ways of providing high availability is also provided. Finally, because mobile devices are subjected to hacking at a higher rate than non-mobile devices, a discussion of some of the methods that can be used to make mobile devices more secure is followed by a summary of the research and important findings in the conclusion.
Review and Analysis
Background and Overview
Although the technologies have been around a while longer, mobile apps gained increased popularity following the introduction of the iPhone in 2007, and since that time, there has been an explosion in use as well as offerings (Electronic resources review, 2011). In this regard, the editors of the Journal of the Medical Library Association report that, "Between Apple's iOS, Android, Blackberry, and HP/Palm's emerging WebOS platforms, users face a dizzying array of choices for professional, personal, and consumer apps" (Electronic resources review, 2011, p. 11). Although they differ in purpose and design, all apps share some common features that set them apart from other computer-based technologies. For instance, Poyntz points out that, "An 'app' -- short for application -- is a catch-all term for any piece of computer software that runs on a mobile phone. Apps can range from simple tools, such as currency converters or alarm clocks, to complex programs, such as word processors or video games" (2010, p. 19).
The source of apps has also expanded in recent years, with app engineers proliferating in response to the growth in demand, and most apps are either free or relatively low in cost (Frampton, 2012). In fact, even the most sophisticated and specialized apps typically cost just a few dollars (Poyntz, 2010). The numbers of apps reported varies of course depending on the date of the report, but some indication of current availability can be discerned from a recent estimate from Schaffhauser (2011) that indicates there were 653,614 apps in the iPhone, Android, iPad, BlackBerry, and Windows Mobile Stores alone at the time of writing. Not surprisingly, these mobile devices are fundamentally altering the manner in which consumers and businesses interact with the Internet and each other. As Fisher points out, "Smartphones and tablets extend the mobility of our 21st century lives and the connectivity demands being placed on us. Furthermore, since they are portable and lightweight, and fit easily into our pockets, purses, or briefcases, they have become a formidable platform for commerce" (2012, p. 19).
Current estimates of spending on smartphones indicate that consumers invested $16 billion in 2010 and this amount will increase to more than $214 billion annually by 2014 (Fisher, 2012). According to one industry analyst, "It is the combination of the app and the platform that will make this growth in commerce happen. No matter how you look at it, that type of spending growth has a tremendous influence on the rate of app development" (Fisher, 2012, p. 37). Some of the more interesting apps to emerge from this amalgamation are those that are able to capture geolocational data as well as customer data in real-time ways, and these apps are discussed further below.
Effectiveness of Geolocational and Customer Data Apps
The relative effectiveness of apps that access data from the outside world or rely on what is available on the World Wide Web, or a combination of both, depends on the type of mobile device that is used, the latency of the available network connections, and the degree of specification needed by the geolocational app user (Poyntz, 2010). While various apps are written for the specific operating systems used by different mobile phone...
Mobile Computing and Social Networks There are many mobile apps in the market that have been designed to cater for various tasks and processes. Mobile apps were initially designed for gaming but improvements have been made to ensure that they can be used for business purposes. Applications have been designed to improve efficiency of mobile devices. Users have been able to make use of mobile phones to replace devices such as
Mobile Computing: A Disruptive Innovation Whose Time Has Come The pervasive adoption of mobile computing devices, combined with cloud computing and the quantum gains in application software are creating a globally diverse collaborative platform. These elements taken together are deliver an exceptionally fast and pervasive level of disruptive innovation across all sociocultural and technology sectors (Bernoff, Li, 2008). The impact of this disruptive innovation is so significant that IT departments have
Our semester plans gives you unlimited, unrestricted access to our entire library of resources —writing tools, guides, example essays, tutorials, class notes, and more.
Get Started Now