¶ … meeting class, wrote subject relationship violence media (attached 'First Paper') . When revisit thoughts, changed? How materials semester complicated, deepened, reinforced, transformed understand relationship violence media, sense matters? Draw SPECIFIC articles terms concepts materials show process development.
Violence in relationship with the media
While society has experienced significant progress during recent years, the masses continue to be obsessed with diverse concepts such as sex and violence. The media exploits people's obsessions by using these respective concepts whenever it gets the chance to do so. While there is much controversy with regard to the effect that this has on the masses, it is generally accepted that many have trouble filtering information and are negatively affected as a consequence of being bombarded with information promoting violence.
While many are inclined to say that the media simply provides society with stories that have nothing to do with the real world and that cannot possibly influence someone, reality is very different. "In this way, interaction -- such as conflict of sexual attraction -- is never simply interaction between individuals, but always involves the social principles that the characters represent." (Wright Structure of the Myth 120) Violence in the media can thus work in ways that make it difficult for the masses to actually be able to understand it. People are not simply provided with an interesting story, as they are also seeing ideas that they come to identify with. This can make many individuals feel that it would be perfectly acceptable for them to replicate behaviors they see in the media. The media provides people with the impression that socially acceptable behaviors can involve much more violence than one would be inclined to believe. Many are actually likely to believe that real life is actually much harsher than life as it is presented in the media.
A great deal of media environments in the present can put across harmful messages through the information they contain. Matters are amplified by people's failure to complexly understand the situation they are in and to refrain from being negatively affected by the information they are processing. Institutions like the Classification and Rating Administration have attempted to devise strategies meant to have certain types of information reach certain types of people. However, these strategies have a limited effect on how people understand information, as even though age is an essential factor in getting a person to improve his or her ability to filer data he or she interacts with, the respective individual can also have trouble coping as a result of the nature and the amount of violence he or she sees.
The idea of morality has come to be especially divisive in the contemporary society, as even though people today seem to know much more with regard to it than they knew in the past, they have trouble putting across moral attitudes. Many behaviors have become socially acceptable in spite of the fact that they are in disagreement with moral ideas. It seems that the general public is supportive toward such controversial ideas and feels that they are an active part of society as a whole.
Especially when considering children, a great deal of people have the tendency to believe that parents are in charge of controlling the information they receive and that things are likely to be ok as long as tutors have authority over what their children are seeing. However, the reality is that certain media devices have taken things too far by creating mediums that contain too much violence in order for someone to be able to filter it. The recently appeared GTA 5, for example, contains scenes of extreme violence and even though it is rated 18, there are numerous underage individuals who play the game. This makes it possible for the masses to comprehend the gravity of the situation, as it is practically inevitable for children not be have access to scenes of extreme violence.
When considering that some scenes in the video game have players pouring flammable liquid over victims and pulling out their teeth, it would be absurd to claim that anyone seeing these scenes is likely to imitate them. Scenes like this can have devastating effects on an adult, not to mention the effects they can have on a child. However, with the recent advance of technology the difference between reality and the virtual world has become less noticeable and the images have become more graphic. "Alison Sherratt, president of the Lecturers and Teachers Association, insists...
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