Acceptable forms of behavior need to be modeled and reinforced while unacceptable forms of behavior need not be supported. This all needs to be done before these acts and violent behaviors become imprinted as a part of normal behavior. Individuals are still going through hormonal and physical changes far into their twenties; neuronal connections are also still being developed during this time (Perry 2013). This means that if appropriate behavior isn't being modeled during this essential time period, then the individual does not biologically know what is right and what is wrong. Someone who has been exposed to aggression their entire lives may turn to violent media because it is all that they are familiar with (Rappaport 2004). This familiarity is therefore constantly reinforced by everything that they are exposed to thereafter. Therefore biological factors such as brain development, is another reason why media has a great influence on violent behaviors. It has been established that there is a clear link between the media and aggressive behavior. Violent television shows, movies, and video games create a sense of normalcy surrounding the idea of aggression. However, the media does not cause this to be true in all cases. There is a strong correlation between the two notions, but having one occur in no way guarantees that the latter will occur as well. There are millions of individuals that are being exposed to the same media that individuals who turn out to be aggressive are being exposed to -- however, not everyone turns to crime as an outlet for this violent media experience. It is the anomaly to this that needs to be addressed. Although not every child exposed to the media will turn out to be aggressive in nature, the alternative is dangerous. The media influences individuals with such a great intensity, that in order to avoid the possibility of creating a violent adult, limiting exposure...
Acknowledging the problem is only the first step. Children who are exposed to violent media on a regular basis are more likely to exhibit violent acts and aggressive behaviors. This aggression could then as a result turn a sociopathic personality into one capable of committing atrocious acts against innocent individuals. Shaping and modeling appropriate behaviors needs to be done in order to avoid a nonreversible imprint that watching violent media could cause. Although more research needs to be done, the correlation between the media and aggressive behaviors has clearly been established.Adolescent Aggressive Behavior Quantitative Research Proposal: CBT and Psychopharmacological Treatments For Children with Disordered Aggressive Behaviors Quantitative Research Proposal: CBT and Psychopharmacological Treatments For Children with Disordered Aggressive Behaviors Aggressive behavior and adolescents poses a significant threat to public safety and the peaceful functioning of families within a community. Treatment of this problem is an important issue for the adolescents, their families, and the communities in which they live. There are many reasons for aggressive
exciting about video games is you don't just interact with the game physically -- you're not just moving your hand on a joystick, but you're asked to interact with the game psychologically and emotionally as well. You're not just watching the characters on screen; you're becoming those characters. Nina Huntemann, Game Over Violent Video Games: Do they Cause Violent Behavior? Disasters such as school shootings in Colorado and in other academic institutions
Media Violence The potential relationship between media violence and actual aggression comes to the forefront of public discussion, but unfortunately this discussion rarely takes into account the science related to the relationship between media violence and aggressive behavior. In particular, there is a widespread assumption that media violence directly causes aggression and aggressive behavior, and this assumption has become so common that even secondary scholarly discussions of the evidence have taken
This source is particularly important for the topic of media violence because it proves how children are vulnerable to every example of violence they witness, even those which are apparently harmless. Sparks G.G. & Sherry, J. & Lubsen, G. (2005). The Appeal of Media Violence in a Full-Length Motion Picture: An Experimental Investigation. Communication Reports 18.1-2 . Violence is mostly present in the media because of its marketing potential, as it
Television remains the single most influential medium in the lives of young people. However, a three-year National Television Violence Study found: "two-thirds of all programming contains violence; children's programs contain the most violence; the majority of all entertainment programming contains violence; violence is often glamorized; and the majority of perpetrators go unsanctioned" (Muscari 2002). Television violence is graphic, realistic and involving, shows inequity and domination, and portrays most victims as
Rather, most studies point to a correlation between exposure to media violence and aggressive behavior. For example, W. James Potter concludes that "Long-term exposure to media violence is related to aggression in a person's life," and that "Media violence is related to subsequent violence in society," (26). Potter also suggests that certain socio-economic and ethnic groups might be more at-risk for developing aggressive symptoms related to exposure to media
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