¶ … learning and teaching has drastically changed all over the world, in general, and in America, in particular. This is because of the sudden increase of information technology. Of late, both the teachers and learners, all over the world, have come to the realization that the old technologies cannot compete with the latest technological developments when it comes down to the practice of teaching and the process of learning. Therefore, the old technologies are being quickly replaced by the new multimedia technologies. It is important to note here that multimedia and its ever-increasing technological products have become very popular tools of both teaching and learning. This is because it allows the learners to pace their training in line with their capacity to learn; it allows the learners to gain control over the process of learning; and it allows the learning process to be individualized. The transformation of the methodology and approach to learning and teaching will turn out to be a common part of the future laboratory and classroom activities.
Over the years, the growth and development in the multi-media technologies has led to diversification and, as a result, multiple tools are now at the hands of the users, that is, the teachers and the learners. The process of diversification has not come to a standstill and newer tools are being created and used. Therefore, it is important for not only the teachers but also the learners to keep themselves up-to-date about the current developments regarding the multimedia technologies so that they can take advantage of the latest technologies to enhance the learning process and teaching practice. Furthermore, due to the rapid diversification in the multimedia technologies, it is imperative that we deliver a complete yet concise definition of what constitutes as a multi-media technology. A very comprehensive definition has been given by Sorel Reisman (1994). According to him: "Multimedia is a class of computer-driven interactive communication systems which create, store, transmit, and retrieve textual, graphic, and auditory networks of information (Sorel Reisman, 1994)." This definition provides us with three very broad elements of multimedia technologies: (1) The computer (2) Graphics (3) Network.
Since multimedia instructional technologies have become increasing popular in the realm of education, it is imperative that we carry out an in depth analysis of teaching, managing, maintaining and budgeting an instructional multimedia laboratory. This paper provides a theoretical model that will assist in managing a modern instructional multimedia laboratory and will help in setting the trends and method of the general functions of the multimedia laboratory. The paper will not only serve as a blueprint for the laboratory but also a starting point for future planning. Furthermore, this paper will give the basic structure that will enable the managers to reflect on all pertinent issues and that nothing essential is omitted. This paper will be a reality check when the managers will first assess the probability of the idea of a multimedia instructional laboratory.
General aim of the multimedia instructional laboratory
The general aim and objective of the laboratory is to allow the students, as well as, the teachers to familiarize themselves with the ever-developing and diversifying multimedia technologies. The laboratory aims to do this by improving the standards of the hardware and software equipment on a consistent basis.
It is common knowledge that an effective multi-media learning environment is dependent on the balance between the utilization of technology and teaching. Therefore, the aim of the laboratory, in the context of utilizing technology, will be to allow the student to think creatively, both collaboratively, as well as, individually. Technology will be considered and used under a teaching program so that the students can actively participate in the learning process. Furthermore, several researchers have asserted that simple interfaces and straightforward technological models and tools have proved to be quite adequate in assisting the students to actively take part in the mutual learning process.
Two behavioral objectives for one day instruction
It is common knowledge amongst teachers that learners do not simply react to the environment and that they are not passive learners. Therefore, the behavioral objective for a one day instruction will be to create an environment where the learners can learn by doing, understanding the multimedia tools and engaging with the multimedia tools through the process of trial and error. The students will not only familiarize themselves with the subject they are learning but also the conditions surrounding them and the consequences that encourage or sustain their behavior. Furthermore, since learning is considered to trigger a transformation in behavior owing to experience and act of structuring connections amid the time on which the behavior...
Self-Directed Learning Assumptions, Andragogy Self-Directed Learning Assumptions Andragogy Self-Directed Learning What do you think about self-directed learning in what and how we learn? Self-directed learning is extremely beneficial in situations in which the learning styles of the individuals present differ from one another and would benefit from a more direct approach. For instance, self-directed learning allows individuals to frame their learning experience in a manner that is most compatible with his or her own
Section II: Andragogy Malcolm Knowles describes four assumptions of andragogy Discuss those four assumptions and the implications for the design, implementation, and evaluation of learning activities with adults. 1st assumption- As a person matures, his or her self-concept moves from that of a dependent personality toward one of a self-directing human being There is often a greater need amongst adults to see the relevance of what is learned in the classroom to their 'real
So, self-directed learning is not ideal for people who are high on anxiety. Similarly, people who are high on extroversion tend to be less successful in self-directed learning because their gregarious nature requires them to be in a group and interact with other kinds of people. So, this solitary kind of learning may not be very acceptable for them. These studies performed by different researchers have established a firm
15). The policy implications of adopting such a model are profound, given that they suggest that merely removing barriers such as childcare demands or providing transportation may not be enough to deter individuals from their psychological motivational obstacles to enhancing their learning, and that the decision to embark upon and continue an educational program is highly subjective. In the cost-benefit theory, variables that affect decisions and motivational levels are tuition,
Education -- Self-Directed Learning Issue Section I-Self-Directed Learning: (1) What is the connection between self-directed learning in what and how we learn? According to Knowles, self-directed learners typically learn more broadly (i.e. they learn more things); they learn more effectively; they bring a higher level of motivation to learn; and they tend to retain and apply what they learn more than do people who learn through more formal or traditional means. In the
Androgogy & Self-Directed Learning Historically, the term andragogy was a long-time reaching the common vernacular. The term was a wildcard, meaning different things to different individuals and groups according to whim, nacent theory, or flowery rhetoric. When the term did crop up, it was associated with attributes that were sometimes difficult to pin down, but hinted at constructs such as self-reflection and life experiences (Reischmann, 2007). Always, as the term was
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