Verified Document

Learner Centric Learning Framework That Has The Essay

¶ … Learner Centric Learning Framework That Has the Following Characteristics; Reward students for effort

Students hands on Students select level of competencies

Students design lessons through video games

Students stay engaged

Students gains confident

The learner centric learning framework will be designed in a manner that effectively reward the learners in order to motivate them into taking their learning endeavors serious (Jones,2007; Pedersen and Liu,2003). The system will allow for hands on experience in lesson design and implementation. The learner centric learning framework will also allow for the students to effectively select their own levels of competencies. The core element of this system is that it is fun. This is due to the fact that it allows the students to effectively design their own lessons via video games. This ensures that the students are engaged throughout the lesson while also gaining a lot of confidence. The implementation of this information technology (IT)-based learner centric learning framework will be in line with the fact that several Americans are online (About 199 million).This means that different businesses and institutions must be connected to the internet as well as wireless infrastructure in order for them to be effective as indicated by Pew Internet and American Life (2009).

The IT Components that will be used in making the learner centric learning framework a reality

Hardware and Devices

Several hardware and devices are necessary for the implementation of the learner centric learning framework. There is a need for system/hardware compatibility issues to be taken into account while implementing such a system. The ability of the system to function with legacy operating systems is also paramount. This is due to the fact that different students may have old operating systems in their home computers. In regard to the implementation of the system within the school premises,...

Parts of this document are hidden

View Full Document
svg-one

These are;
1. Microsoft Windows® platform (could be Windows® 2000, Windows XP Home, Windows XP Professional, Windows Vista as well as Windows® 7).

2. Apple Macintosh® platform (could be Mac OS® X 10.4 (Tiger®) or any other later version.

3. Linux ® platform (could be any operating system that can supports Internet explorer, Mozilla or higher as well as Chrome

Applications

The main applications that will be used in the implementation of the learner centric learning platform are;

1. The gaming application that will be hosted in a virtual environment that is similar to Second Life Virtual Gaming environment (Inman, Wright, Hartman,2010).

2. Web browsers such as Internet Explorer, Mozilla, Chrome and Safari.

3. Antivirus software to protect the e-Learning platform from threats from the larger internet infrastructure.

Hardware

If the Microsoft Windows® platform is used then the hardware should be IBM® having a compatible processor (CPU), VGA, memory (RAM) as well as hard drive with capacities that match the requirements for the different operating systems.

If the Apple Macintosh® platform is to be used then the hardware should comprise of Mac computer having an Intel processor, PowerPC G5 processor, or PowerPC G4 processor of 867 MHz or faster as dictated by the operating system minimum requirements

If the Linux ® platform is used then the hardware must comprise of a Processor (CPU), VGA, memory (RAM), as well as hard drive capacity that meets the operating system minimum requirements.

The other essential infrastructure/requirements for the operation of the learner-centric learner platforms are;

Internet access (dedicated broadband…

Sources used in this document:
References

De Lucia, A., Francese, R., Passero, I., & Tortora, G. (2009). Development and evaluation of a virtual campus on Second Life: The case of SecondDMI. Computers & Education,

52(2009), 220-233.

Inman, C., Wright, VH and Hartman, JA (2010) Use of Second Life in K-12 and Higher Education: A Review of Research.Journal of Interactive Online Learning. Vol1 (9)

Jones, L (2007).The Student-Centered Classroom.Cambridge University Press.
Cite this Document:
Copy Bibliography Citation

Related Documents

Art History Certainly, After Proceeding
Words: 1299 Length: 4 Document Type: Essay

The above perception of the insanity of life is not at all apparent in the second painting of Georges Seurat. While it is mystical, it gives too much quiescence that is there with the impressionistic style. This like Picasso's painting above is a happy trip and does not exhibit as much negative energy as Picasso. He also does not seem to be trying to summon any primitive energies. Rather Seurat's

Art Analysis of Sacrifice of Isaac by Lorenzo Ghiberti
Words: 1385 Length: 5 Document Type: Research Paper

Art "Sacrifice of Isaac" Analysis This paper will focus upon Lorenzo Ghiberti and one of his artistic works called "Sacrifice of Isaac." The paper will provide a context within which to explain and evaluate this sculpture. Referencing art history, world history, and the artist's personal history, the paper will explore and analyze "Sacrifice of Isaac" as a seminal work of a famous artist that serves as a masterpiece representing the entire artistic

Art Culture
Words: 5226 Length: 15 Document Type: Term Paper

Art Culture: Public Space Art Public art like that of Koon's Train (2011), Serra's Tilted Arc (1981), Lin's Vietnam Veterans Memorial (1981), and James' Sea Flower (1978), ignite discussion to the point of its modification, re-arrangement, or removal. The reason for this controversial treatment of public art is its ability to embrace a variety of aesthetic practices. The adoption of different aesthetic values like poster art, outdoor sculpture, earthworks, multimedia projections,

Art in South America and
Words: 1645 Length: 5 Document Type: Term Paper

This work of art depicts a struggle between two ancestors, the Bungalung man and a Tingari man, the latter of whom was trespassing on sacred land (No author). The copious quantity of dots, particularly the white ones, evinces the full force of the elements invoked by the Bungalung Man to beat his opponent into submission. The power of the Bungalung man is evinced by the fact that he leaves

Art of Classical Antiquity, in the Ancient
Words: 1563 Length: 5 Document Type: Essay

Art of classical antiquity, in the ancient cultures of Greece and Rome, has been much revered, admired, and imitated. In fact, the arts of ancient Greece and Rome can be considered the first self-conscious and cohesive art movements in Europe. Style, form, execution, and media were standardized and honed to the point where aesthetic ideals were created and sustained over time. The art of classical antiquity in Greece and Rome

Art During Renaissance the Evolution of Art
Words: 2107 Length: 7 Document Type: Thesis

Art During Renaissance The Evolution of Art During the Renaissance The Renaissance period is defined as a cultural movement that spanned approximately from the 14th to the 17th century, beginning in Italy in the Late Middle Ages and later spreading to the rest of Europe (Brotton 2006, p. 6). This period in the history of art included the painting, decorative arts and sculpture of the period and for many was considered a

Sign Up for Unlimited Study Help

Our semester plans gives you unlimited, unrestricted access to our entire library of resources —writing tools, guides, example essays, tutorials, class notes, and more.

Get Started Now