Crimes in Prison
Summary of "A Laboratory for Teaching Object-Oriented Thinking"
"A Laboratory For Teaching Object-Oriented Thinking" describes a novel method for teaching programmers to think about programs in terms of objects instead of procedures in an attempt so solve the problem of programmers not adapting well to object-oriented programming. Programmers are introduced to the concepts of object-oriented programming without involving the specifics of any given language so that they can be taught to think in objects before they actually write object-oriented programs. The method consists of having programmers write down the class name, responsibilities and collaborators of each object on a separate note card, called a CRC card. Use of physical cards allows the programmer to represent relationships between objects spatially. The use of CRC cards has a high success rate for teaching programmers to solve problems using objects, rather than trying to add procedural techniques to an object-oriented design.
The authors set out to develop a method of teaching programmers to think about programs in terms of independent objects, rather than the entire program at once. They reduce the problem to teaching design of objects, as doing so removes the possibility of regressing to methods involving any global knowledge or control. The teaching method used by the authors does not use any particular language, or even computers. Instead, the class name, responsibilities and collaborators are written on note cards in order to provide an abstraction for object design. A great deal of effort is spent on selecting meaningful words to use for class names and responsibilities. The use of physical cards allows the programmer to model interaction between objects by arranging the cards spatially. The spatial layout makes it easy to identify areas where a new object needs to be added, and to determine what its responsibilities and collaborators might be. The design tends to naturally progress from what the programmer already knows to unknown areas that show up as physical holes in the layout of the cards.
The authors report good results using their method to teach real students. In one class, intended for students with moderate programming experience, a scenario is put to the students requiring them to describe an object-oriented design for an automatic banking machine using CRC cards. The authors report 100% success with over a hundred students. The method does not teach object-oriented programming, but does give programmers a framework for thinking in objects. Once able to think in objects, the details of a given object-oriented language are far more likely to make sense. Observation shows that less skilled programmers are more able to work with objects than with procedural designs. The authors speculate that their results are due to the fact that object designs are more related to the physical world than procedural programs are.
Response
The authors have developed an excellent method for teaching programmers to think about the design of objects. The use of physical cards creates a strong relationship between object design and the physical world, and requires programmers to give up the global thinking associated with procedural design in favor of local thinking about objects as independent entities working with each other. It may be desirable to use the authors' method to teach object-oriented design, however the authors have left out an important consideration about why it is difficult to teach programmers to think in objects: objects are not an appropriate abstraction for the majority of programming tasks. While it is possible to force almost any program in to an object-oriented model, doing so requires the programmer to create an unreasonably complex system, with a great deal of the program being code to enable data to move through a maze of objects. Object-oriented programming is popular today because it allows organizations to compensate for a lack of skilled developers. The authors' methods should be used for teaching object-oriented thinking, but care must be taken to encourage programmers to use objects only where appropriate.
Procedural programmers are used to describing software...
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