The tools have changed as well with the advent of voice analyzers, robotics, actuators, LED's, and etc.
Is the line between real reality and virtual reality getting blurred? Virtual describes the animated form and how closely it resembles the original. Users and the environment interact freely with each other in worlds that are replicas of our own environments. When we watch movies, we are watching real actors but in a virtual landscape or scene. Is this really different from watching the animatronics characters? Mixed reality refers to environments or situations that contain elements from both the virtual and the real world. The two are entwined to create the optimal effect on the user.
Computer and Video Games, Interactive Art?
One question on everyone's mind is, are interactive video and computer games really a form of interactive art? Gamasutra, a gaming company, held a conference in early 2010 to look at the prospect of gaming and whether or not it should be classified as art. Charles Pratt (2010) in the web article, "The Art History... Of Games? A New Conference, Romero Explain," reports, "The overall event is a three-day public symposium in which, according to organizers, "members of the fields of game studies, art history and related areas of cultural studies gather to investigate games as an art form." Games can be looked at from the perspective of being sculptural from the viewpoint of the worlds built inside the game, visual from the viewpoint of the graphics and animation, and the technical viewpoint. The last viewpoint is from the stand-point of player whose control and ability within the scope of the game makes him more powerful than the designer.
Organizers of the event also brought up the fact that a lot of designs inside the games actually come from inspiration drawn off of art in galleries and museums. (Pratt, 2010) The game designer is a craftsman or woman who pursued a vision the same as any other artist would.
Interactive Artist: Daniel Rozin
The interactive artist chosen by this paper's writer is Daniel Rozin. An artist,
developer, and educator, Rozin works in the digital interactive art field. His works change and respond to the viewer's presence or viewpoint. Rozin is known for the ability to camouflage computer being used so it is rarely seen. The piece usually takes on the user as the content of the work.
Rozin was born in Jerusalem in 1961 and educated as an industrial designer. He has been exhibited in the United States and around the world. The holder of numerous awards and published in various publications. Living in New York, "as educator, Rozin is Associate Art Professor at ITP, Tisch School Of The Arts, NYU where he teaches such classes as: "The World- Pixel by Pixel," "Project Development Studio" and "Toy Design Workshop." (Rozin, 2010) Smoothware Design is a company owned by Rozin and where he develops software that supports and assists both the multimedia and the interactive art businesses.
Rozin created the "Wooden Mirror" in 1999. Rozin reports, the piece was the first mechanical mirror built (Figure 1) and experimented on whether the digital and physical line of the design could be met. Wood is used to represent the digital pixels.
Rozin, in describing the mechanism behind the design, states "The 4 mechanical mirrors are made of various materials but share the same behavior and interaction; any person standing in front of one of these pieces is instantly reflected on its surface. The mechanical mirrors all have video cameras, motors and computers on board and produce a soothing sound as the viewer interacts with them." (Rozin 2010) Siggragh.org (2010) in an interview with Rozin quote him as saying, "I was hoping to take the computational power of a computer and video camera, and seamlessly integrate them into the physicality, warmth and beauty of a wooden mirror. The piece reflects any object or person in front of it by organizing the wooden pieces."
Rozin has numerous mechanical mirrors including the "Weave Mirror, Trash Mirror, Shiny Balls Mirror, Circles Mirror, Peg Mirror and Mirrors Mirror." He also has other types of interactive art such as: Software Mirrors, Video Paintings, Glass Sculpture, and Proxxi Prints; all of which can be found on the website, Smoothware.com.
Rozin has also created a new type of software called TrackThemColors which he describes as an Xtra for Macromedia Director. (Core77, 2010) The software tracks motion and video for the artists performing physical computing. The Director can use live video in correlation with other graphics blending them together to make elaborate environments and schemes. The technology is simple enough for beginners with no computer knowledge to be able to operate it. Rollins tells Core77(2010) that in regards to his software, "Most of the uses of TTC that I am aware of are made for artistic...
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