¶ … Future of Internet Gaming
The Internet has come along way from the days of UNIX commands, and inter-office emails. Beyond suffering through endless SPAM mail, the Internet has become a staple in households across the world where one can shop from the comfort of their own home, and enlighten themselves on world events and cultures.
In the new millennium though, with the evolution of technology occurring almost everyday, it is online gaming that is growing at an alarming speed (Bahlmann, 2002) and isn't showing any signs of slowing.
According to CNet (Becker, 2002a) the current $210 million gaming industry will reach $1.8 billion by 2005. Interestingly enough, there isn't one single dominant company in online gaming, and this is assuring to a public that already finds themselves limited in their Operating Software options. It's no secret that electronic games are a big business. Last year $6.35 billion worth of video- and computer games were sold at retail. An additional $196 million came from subscription fees to online games (Croal, 2002a)
It's hard to imagine the economy is in a decline when the gaming industry is posting these incredible figures. The long-term effects the gaming industry will have on overseas travel and box office sales will probably fluctuate over the next few years, with other factors related to job preservation deciding for people where and how they will spend their money.
The onset of Broadband has helped open the options to such elite game companies like EA and Sony who are already entering the online gaming arena with their user friendly gaming websites and the Playstation 2's ability to connect to the Internet. Sony's "EverQuest" series recently received media attention in it's connection with the death of 21-year-old Shawn Woolley who committed suicide minutes after playing the game (Miler, March 2002).
One would expect early negative attention to thwart public interest, but EA already find they are spending twice as much on a game than they did six years ago (Salter, 2002), and their revolutionary approach to graphics is gathering fans of their sport and one-shooter simulation...
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