¶ … video games have on short-term memory. Researchers normally study action games, but quest/puzzle games were also included in this study, to allow for direct comparison of different game types along with a control group. In this research, we looked at three different types of short-term memory, the visual-spatial dimension, verbal and numerical. We examined some correlations between improved memory and video game usage. However, not all of the null hypotheses were confirmed in this study, meaning that there is room for future study. In particular, it has been established that quest/puzzle games are correlated with higher visual-spatial and verbal short-term memory, but it has not been determined if differences between baseline abilities amount the study participants might have influenced this result. This, therefore, would be one avenue for future study that has been opened up. This study contributes to the growing body of knowledge with respect to the influence that different types of video games have on the brain, on cognition and on working memory, and helps to open up new avenues of exploration.
Introduction
Cognitive researchers have for many years investigated the link between video games and short-term memory. In particular, they have looked at using video games to enhance short-term memory. This research counterbalances findings that research has a negative effect on academic performance. The underlying theory is that time spent playing video games might be a substitute for time spent studying, which would naturally be detrimental to academic performance, but this is not related to the ability of video games to enhance cognitive skills (Anand, 2007; Larson, et al., no date).
Early studies about the effects of video games on the mind focused largely on the hypothesis that violent video games will increase aggressive behavior, building on studies that looked at violent television and movies in the same light. Such studies found positive associations between violent video games and aggressiveness (Anderson & Bushman, 2001, which led researchers down the path of exploring the impact of video games on cognitive function in general. Studies of video game-related aggression focused on the "learning, activation and application of aggression-related knowledge structures stored in memory," and these are subsequently influenced by other situational input variables (Anderson & Bushman, 2001). In essence, video games rewire the brain in certain ways, and the structures and patterns that develop from the focus on violent video games leads to a greater tendency towards violent behavior. The most successful strike the right balance between providing enough challenge to stimulate, but not so much as to discourage (Gee, 2003).
One of the issues in this line of study was to determine if aggressive behavior in people who play violent video games was the result of aggressive affect, or whether it was the result of cognition. Carnagey and Anderson (2005) found that both were influenced by the video games. What this meant for the study of video games and memory is that video games do have at least some influence over cognition. Researchers have been able to build on this idea since this earlier research made this discovery.
Studies about the influence of video games on short-term memory have been conducted. Larson et al. (n.d.) found that video games had a negative influence on short-term memory, in particular when compared to reading. Video games do not necessary foster short-term memory gain, as the action tends to pass by the screen quickly, and there is little benefit to maintaining high rates of short-term recall. However, other studies have shown that video games can have a positive influence over visual and auditory recall, likely because those are two main features of video games (Larson et al., n.d.).
Blacker and Curby (2013) have found that visual short-term memory is enhanced by playing video games, for example. In their study, they noted that "action video game playing can bolster visual cognitive abilities in a domain-general manner, including abilities related to visual attention and the speed of processing." Such findings indicate that there are areas of strength with respect to the way that video games affect the brain, and that the visual realm appears to be one of them. This seems to confirm Larson's study, that showed while immediate visual memory was impaired by the video games, a 24-hour delayed recall found that video gamers had better visual memories. Meta-analysis has showed that while the positive effects of video-game playing on short-term memory were confirmed, the effects were generally only mild (Tavarez, 2012).
Consensus on...
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digital games is quite relaxing, as no adequate research has been carried out yet, so nearly anything goes. Writing, in general, about gaming and games is also very much similar. Sadly, and with startling cumulative consequences, games are under-theorized. Although there is the work of authors such as Ehrmann, Huizinga, and Caillois, game theory, philosophical ideas such as the work of Wittgenstein, and libraries teeming with research on board
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