Violence in Media and Violence in Youth
There are many factors responsible for youth violence. Hereditary predisposes some individuals to aggression and violence more than others; interpersonal dynamics within families, and parenting styles can contribute to negative behaviors, and of course, the developmental period of adolescence is characterized by psychological insecurity, poor decision making, emotional instability, and the yearning for peer approval, sometimes for negative behavior. However, in contemporary society, the media also play an important role in influencing the behavior of young people.
Already in the earliest era of electronic media, it was readily apparent that the transmission of messages via public airwaves held tremendous potential for influencing human behavior. Advertisers relied heavily on radio commercials in the period between the two world wars; the Nazis demonstrated the power of media propaganda during the World War II period; and media advertising exploded into a very powerful industry in the United States in the post-war era after wartime technology trickled down to consumer products and made televisions affordable to the masses. By the 1950s, recording artists' careers could be established in a single appearance on television, movie stars and sports figures began appearing routinely in product commercials; and public service announcements had to warn children not to emulate their super heroes on television, precisely because the medium of television is so powerful that it can alter the actual behavior of viewers.
In the modern era, that influence has only increased by virtue of the advancements in all forms of media technology. Today, children and adolescents regularly spend many hours engaged in playing competitive video games with incredibly realistic imagery and contextual scenarios that depict violence and mayhem of the type that are restricted from viewing in theaters by children under 17. There is substantial empirical evidence to suggest that aggression and violence on television negatively influences even the youngest children who view it regularly and that the violence and antisocial behavior routinely depicted in video games consumed by adolescents contributes to negative real-life consequences in that regard.
Discussion
Media Violence and Childhood Behavior
There is no question that children and adolescents emulate the behaviors to which they are regularly exposed during their developmental period. That is generally a positive method by which the individual absorbs and learns the norms, values, and expectations of society. However, the tremendous susceptibility of young children to suggestion and to the influence of exposure to specific types of behavior are what make entertainment media so much of a potential danger with respect to modeling negative behaviors. That is particularly true with young children by virtue of their relative inability to distinguish the fictional nature of television from real life.
In fact, empirical studies have linked exposure to aggression and violence depicted in children's television and other forms of entertainment media.
More specifically, kindergarten-aged children exposed to comparatively violent imagery in the context of cartoons and other programming intended for their consumption exhibit increased levels of aggression in subsequent play when they are permitted to guide their own playtime activities.
That outcome should not be particularly surprising because numerous prior studies established, more generally, that children copy behaviors modeled for them, especially by adults.
However, there are at least two different mechanisms by which exposure to aggressive and violent imagery in entertainment media produces those effects in children. In addition to the general concept of behavioral modeling that applies both to media consumption and to viewing adult behavior more generally, there is also a specific issue of psychological desensitization that occurs in children as a function of regular exposure to violence in particular.
In experiments designed to measure the effect of exposure to violence, researchers documented that children who witness aggression or violence in adults, even in fictional representations such as those typically featured on television, in movies and in video games, their perceptions about corresponding behaviors change. They develop a higher threshold for their definitions of aggression and violence as well as of the appropriateness of certain behaviors and the contexts in which those behaviors occur in the real world.
Media Violence and Adolescent Behavior
Just as regular exposure to aggressive and violent imagery negatively influences the behavior of children, so does it also...
Media Violence The potential relationship between media violence and actual aggression comes to the forefront of public discussion, but unfortunately this discussion rarely takes into account the science related to the relationship between media violence and aggressive behavior. In particular, there is a widespread assumption that media violence directly causes aggression and aggressive behavior, and this assumption has become so common that even secondary scholarly discussions of the evidence have taken
Because there was not the time or means to get a very diverse population of individuals, there may be some limitations when it comes to social class as well as previous levels of aggression in the children and youths. There are only two girls compared with the eight boys. This may be considered a limitation as well, but more parents of boys answered the ad and this may be because
In contrast, Cline, Croft and Courrier, writing in "Desensitization of Children to Television Violence," reports that the facts bear out the truth of the problem, namely, that children who watch too much television become insensitive to real violence and see it as a way to solve personal conflicts with friends, schoolmates and their siblings. Likewise, D.G. Singer in "Does Violent Television Produce Aggressive Children?" declares that "Most researchers conservatively estimate
Rather, most studies point to a correlation between exposure to media violence and aggressive behavior. For example, W. James Potter concludes that "Long-term exposure to media violence is related to aggression in a person's life," and that "Media violence is related to subsequent violence in society," (26). Potter also suggests that certain socio-economic and ethnic groups might be more at-risk for developing aggressive symptoms related to exposure to media
Media Violence The role of media content in the violent activities has been found to be prominent in the real life events and it has been observed that the individuals tend to adopt the violent acts by means of their cognitive learning and social process. There exists stimulus which makes individuals to indulge in the media illustrations and cause them to replicate these actions in the real life. Moreover, the existence
In 1999, the average person in England and Wales watched 26 hours of television and listened to 19 hours of radio per week - this amounts to 40% of their waking life, and the figures are higher for youth and in particular working class youth (Young). Not only has the quantity of media usage increased, but the level of violence depicted in the media has increased dramatically, due in part
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