¶ … Media Violence on Youth
Damaging effects harm society's future adults
Young people have the opportunity to respond negatively if provided violent material
How Violent Print Media Affects Youth
"Tweens" and teens are among the most influential group to market to, and are on the search for their true identities
Magazines campaign for teenagers "to be cool"
Posters and advertisements display sexuality, thin bodies, and beautiful self-images
Famous clothing advertisers use adult sexuality to advertise to teenagers
Results are detrimental: Self-hatred, eating disorders, self-loathing
How Violent Movies Affect Youth
Educational and entertainment source turned to violence source
Easy to market violent and action movies more so than other genres
Desensitization of real life violence
Increased aggressive behavior and fear
How Violent Music Affects Youth
Often considered less problematic than other media sources; underestimated
Provides as an gateway to violence, drug abuse, early sexual activity, and alcohol abuse
4.3 Can be a way for teenagers to call for help if depressed
5.0 How Violent Video Games Affect Youth
5.1 Videogame sales statistics reach $18 billion in United States software sales
5.2 Provide teenagers with the opportunity for violence without consequence
5.3 May lead to less social contact and exercise
6.0 Conclusion
6.1 What sources have come to represent
The Effect of Media Violence on Youth
1.0 Proposal
As technology and society progresses, so does marketing. The damaging effects and large profits that businesses are trading for making moral decisions has come to damage future adults. All types of media have the opportunity to be violent and influence young adults. Though some may argue that the media is not influential or that parents must be involved in censorship, one fact is true: Teenagers experiencing violent media have the opportunity to respond negatively to the sources. To allow for the best future for the young people, adults and businesses must provide the best opportunities for them by toning violence down in media sources such as print, movies, music, and videogames.
1.1 Statistics of Juvenile Crime and Violence
Juvenile Proportion of Crimes in 1999
Represented in Percentage
(NCJRS.gov, 2001).
As shown in the graph above, the top crimes in 1999 that juveniles were arrested and cleared for included: Murder, forcible rape, robbery, aggravated assault, burglary, larceny-theft, motor vehicle theft, and arson. The amount juveniles arrested for violent crime topped 103,900, while property crime was at 541,500 juvenile arrests (NCJRS.gov, 2001). Among these, a dramatic thirty-two percent were under the age of fifteen.
Though murders have shown a dramatic decrease in the past two decades, the total of serious offense charges are estimated to be near 2.5 million, and the female proportion of juvenile arrests continues to grow (NCJRS.gov, 2001). Though media does not specifically teach youth to become a delinquent, the messages and images that today's youth are bombarded with is overwhelming. The continual growth in the ease to access of television, video games, magazines, and the internet allow young adults to become more susceptible to influence from these media devices.
2.0 How Violent Print Media Affects Youth
2.1 Magazines
Today's "tween" and "teen" age groups are among the top advertised in marketing history. This age group is easy to influence, as they are obtaining their own sense of style and non-child identities. Marketers understand the values of marketing to such a group, and have begun to target them. One of the biggest marketing campaign themes is "to be cool."
2.2 Posters and Advertisements
To be "cool," teens must have a particular attitude and image that displays sexuality, thin bodies, and beautiful self-images. Many teens are looking at print advertisements from Abercrombie and Fitch, Guess, and Calvin Klein, which...
Media Violence The potential relationship between media violence and actual aggression comes to the forefront of public discussion, but unfortunately this discussion rarely takes into account the science related to the relationship between media violence and aggressive behavior. In particular, there is a widespread assumption that media violence directly causes aggression and aggressive behavior, and this assumption has become so common that even secondary scholarly discussions of the evidence have taken
Violence in Media and Violence in Youth There are many factors responsible for youth violence. Hereditary predisposes some individuals to aggression and violence more than others; interpersonal dynamics within families, and parenting styles can contribute to negative behaviors, and of course, the developmental period of adolescence is characterized by psychological insecurity, poor decision making, emotional instability, and the yearning for peer approval, sometimes for negative behavior. However, in contemporary society, the
Because there was not the time or means to get a very diverse population of individuals, there may be some limitations when it comes to social class as well as previous levels of aggression in the children and youths. There are only two girls compared with the eight boys. This may be considered a limitation as well, but more parents of boys answered the ad and this may be because
In contrast, Cline, Croft and Courrier, writing in "Desensitization of Children to Television Violence," reports that the facts bear out the truth of the problem, namely, that children who watch too much television become insensitive to real violence and see it as a way to solve personal conflicts with friends, schoolmates and their siblings. Likewise, D.G. Singer in "Does Violent Television Produce Aggressive Children?" declares that "Most researchers conservatively estimate
Rather, most studies point to a correlation between exposure to media violence and aggressive behavior. For example, W. James Potter concludes that "Long-term exposure to media violence is related to aggression in a person's life," and that "Media violence is related to subsequent violence in society," (26). Potter also suggests that certain socio-economic and ethnic groups might be more at-risk for developing aggressive symptoms related to exposure to media
Media Violence The role of media content in the violent activities has been found to be prominent in the real life events and it has been observed that the individuals tend to adopt the violent acts by means of their cognitive learning and social process. There exists stimulus which makes individuals to indulge in the media illustrations and cause them to replicate these actions in the real life. Moreover, the existence
Our semester plans gives you unlimited, unrestricted access to our entire library of resources —writing tools, guides, example essays, tutorials, class notes, and more.
Get Started Now