Economic Analysis: Electronic Arts Inc. (EA)
In this text, I concern myself with Electronic Arts, Inc. (EA). In so doing, I will amongst other things describe the business, its operations, and why I chose to focus on the company in my application of economic ideas. Further, I will also analyze Electronic Art's financial health using the relevant tools of financial analysis.
Electronic Arts, Inc. (EA)
Electronic Arts Inc. according to Yahoo! Finance (2013) "develops, markets, publishes, and distributes game software content and services for video game consoles, personal computers, mobile phones, tablets and electronic readers, and the internet." In terms of revenue, the company is the third-largest video games entity in the world. Its main competitors according to Yahoo! Finance (2013) include but they are not limited to Activision Blizzard, Inc. And Nintendo Co. Ltd.
Two things make Electronic Arts Inc. An interesting company to focus on. To begin with, the company happens to be one of the main players in the Multimedia and Graphics Software Industry. For this reason, it would be interesting to see how the selected economic ideas apply to an organization of such significance. Secondly, the products the company develops and offers for sale are largely unique. The very nature of...
Certain accounts receivables may not be collected, affecting actual cash flow; inventories do not necessarily represent finished or saleable products; revenues do not include discounts given post-shipment; pension plans are accounted for in a confusing manner; net-earnings per share are weighted. Financial Performance The total debt to equity ratio of the company is .92, making Hasbro highly liquid, and its profitability is also quite high -- the company currently boasts a
Our semester plans gives you unlimited, unrestricted access to our entire library of resources —writing tools, guides, example essays, tutorials, class notes, and more.
Get Started Now