Objective 3
Analyze information retrieved through the literature review.
Analyze data retrieved through the implementation of the survey.
Present compilation of findings from both the literature review and the survey in the analysis chapter of the dissertation.
Objective 4
Determine and discuss determinations the research reveals regarding the study's three hypothesis.
Discuss findings, offer conclusions and recommendations regarding the study and information the study reveals.
Conclusion
During the next section of the thesis, the review of literature, the researcher examines and presents information from the "family" of literature relating to online games; particularly online game players' personal perceptions, motivations, and behaviors. As noted at the start of the study, the worldwide phenomenon of increasing exposure to electronic media, with the global efforts promoting billions of dollars of online games, even in Thailand, confirm the need to better understand the behavior of online game players. The literature, the researcher asserts, starts the process leading to a better understanding of the conflicting concepts and concerns continually confronting the virtual and real worlds that online game players not only play in, but "live" in; worlds in which some online game players may at times - live to play.
CHAPTER II
LITERATURE REVIEW
"In online gaming settings, players tend to be motivated mostly
(Wu and Liu 2007, Abstract).
Aim to Win
During the dissertation's second chapter, the researcher aims to "win" in the real world "game" of presenting a successful literature review examining how Thai game players personally perceive their personal behavior related to playing online games. Like any literature review that succeeds, this chapter begins with the researcher's idea and investigation; relating to a specific problem or issue related in the study's first chapter. To begin, the researcher follows recommendations Karen Smith, Malcolm Todd, and Julia Waldman (2009) present in the book, Doing Your Social Science Dissertation: A Practical Guide for Undergraduates. The researcher choose the second of the following three common approaches to develop his literature review.
1. A chronologically organized review;
2. A thematically organized literature review;
3. The methodologically organized review.
For the current study focusing on components contributing to how Thai game players personally perceive their personal behavior related to playing online games, the researcher utilizes the thematically organized literature review. During the survey of professional literature pertinent to the study's research questions, the researcher ascertains findings other researchers previously discovered that prove applicable to the current study's focus. Similar to the online game player's manipulation of the control, the researcher manipulates the literature to help frame and focus the study's research questions to systematically address the study's questions.
Just as no single online game possesses complete advantages over the others, no solitary source of information has an absolute advantage over other resources, Winston Tellis (1997) argues. When used together, various sources of researcher can, however, complement each other. Preferably, a study utilizes as many sources as prove relevant to the study. Table 1 depicts a number of strengths and weaknesses the researcher may find inherent in the various sources of "evidence" he incorporates into the study.
Table 1: Types of Evidence (Yin, quoted in Tellis 1997, Recommended Proceedures Section).
Source of Evidence
Strengths
Weaknesses
Documentation
stable - repeated review unobtrusive - exist prior to case study exact - names etc.
broad coverage - extended time span retrievability - difficult biased selectivity reporting bias - reflects author bias access - may be blocked
Archival Records
Same as above precise and quantitative
Same as above privacy might inhibit access
Interviews
targeted - focuses on case study topic insightful - provides perceived causal inferences bias due to poor questions response bias incomplete recollection reflexivity - interviewee expresses what interviewer wants to hear
The Direct Observation
reality - covers events in real time contextual - covers event context time-consuming selectivity - might miss facts reflexivity - observer's presence might cause change cost - observers need time
Participant Observation
Same as above insightful into interpersonal behavior
Same as above bias due to investigator's actions
Physical Artifacts
insightful into cultural features insightful into technical operations selectivity availability
During the study, as the researcher investigates how Thai game players personally perceive their personal behavior related to playing online games, the researcher examines credible contemporary literature relating to, but not limited to the following the three themes. These themes depict the literature review's subsections inherent in the study's hypotheses. These divisions simultaneously constitute the...
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