Constructivist Computerized Learning
Constructivist theories of knowledge development and learning have been around since the turn of the 20th century. But it may well be the advent of computerized and e-learning educational opportunities that offer this perspective its real chance to make a difference in the virtual world of learning and instruction. From Piaget to Papert, the core precepts of the constructivist understanding have been affirmed by what technology has to offer, even though researchers are just beginning to see what that means in practice. The current work reviews this transformation and what it might mean for the future of knowledge making and learning.
One of the most exciting aspects of the technological invasion of education is that the interactive and creative abilities of these tools allow students and teachers to design and develop their own relationship with knowledge. Computerized technologies of all sorts are simply fundamentally changing the game of learning and how various theories are being put into practice in very diverse classroom settings (SFSU, n.d.).
This fact is now at the heart of why constructivist theories, which got their start at about the turn of the 20th century, are now regaining a foothold in the application and practice of teaching (Koohang, et al. 2009). But in so doing, this movement is bringing about its own fundamental way of grounding the theories in real classroom settings. The early original constructivist theorists like Jean Piaget, Lev Vygotsky and Jerome Bruner, were highly cognitively oriented, looking mostly toward how knowledge, once effectively created by an individual, was used and maintained as part of the person's learning frame of reference (SFSU, n.d.). Today's more contemporary theorists, including the most noteworthy, Seymour Papert, on the other hand, have turn more directly toward the interplay of activities associated with the situation and the media that people use as the basis for gathering and constructing their foundations for knowledge (Concept to Classroom, 2004). The importance of this shift is already becoming evident in the way newer generations of observers are seeing the game of instruction within the classroom (Holbert et al., 2010).
A cognitive approach to the constructivist perspective essentially accepts that "Learning is an internal process and influenced by the learner's personality, prior knowledge and learning goals" (SFSU, n.d., Constructivism as a Theory). This is essentially a cognitive approach that, for people like Piaget, whose emphasis is on how individuals achieve a sense of internal stability with the how and why of knowledge and understanding. Other, later theorists, like Papert, their interest will switch more to an interest in the dynamics of the changing nature of the knowledge acquisition process. Ackermann (n.d.:8) provides a very clear summary of this distinction in an article entitled Piaget's Constructivism, Papert's Constructionism: What's the difference? As the author elaborates, Piaget's "theory emphasizes all those things needed to maintain the internal structure and organization of the cognitive system. And what Piaget describes particularly well is precisely this internal structure and organization of knowledge at different levels of development" (Ackermann, n.d.:8). Papert's, however, is concerned with about how "different people think once their convictions break down, once alternative views sink in, once adjusting, stretching, and expanding their current view of the world becomes necessary. Papert always points toward this fragility, contextuality, and flexibility of knowledge under construction" (Ackermann, n.d.:9).
While the importance in these differences is important on many fronts, surely one of the most exciting distinctions can be seen in the way the approaches are being connected to the use of the computerized tools of learning. Papert (who was a student of Piaget) has been quite literally plugged intensely plugged into computer technology for some time, seeing all types of media as important parts of the knowledge acquisition process. Papert currently works in association with the Massachusetts Institute of Technology and writes books on Rethinking Schools in the Age of the Computer (Concept to Classroom, 2004: Buzzword). Children, he believes, are already getting used to using the power of these devices to control and manipulate their environment, which means they are using these abilities to create knowledge and understanding (Cox and Cox, 2009:5). Stager, in his works on this new Learning Adventure, quotes Papert as saying, "If you can make things with computers, then you can make a lot more interesting things" (Stager, 2008:483) The earliest of Papert's efforts centered on the development of what is called LOGO, which is a computer programming language to focus the knowledge building attention...
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