"In opposition to a singular reality, animation tends toward multiplicity in its critique of photographic naturalism" (Surman, 2005).
Recently there has been a breakthrough that is going to allow eextraordinarily lifelike characters are to begin appearing in films and computer games thanks to a new type of animation technology. This technology enables the minutest details of a facial expression to be captured and recreated. It is considered to be one of the first animations to have overleapt a long-standing barrier known as uncanny valley. This refers to the perception that animation looks less realistic as it approaches human likeness (Richards, 2008).
In producing this process researchers started with a video of an employee talking. Then they broke the facial movements down into dozens of smaller movements, each of which was given a control system. The aim was to overcome the traditional difficulties of animating a human face, for instance that the skin looks too shiny, or that the movements are too symmetrical (Richards, 2008).
In the past the methods for animating...
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