Verified Document

Coevolutionary Gaming Is A Very Term Paper

Indeed, coevolutionary gaming can also be used to eliminate the risk factors associated with the dynamics of groupthink. According to Jarvis, groupthink involves the following factors: 1) the illusion of vulnerability; 2) stereotyping outsiders; 3) bounded rationality and tethered assumptions; 4) belief in inherent morality; 5) self-censorship; 6) direct pressure on dissenters; and 7) mindguards. The pressure of group decision-making therefore involves factors that influence the decision-making process according to the collective group consciousness. Stronger members tend to influence weaker members, which result in decisions that may be unsound, or not the best of possible choices.

Coevolutionary gaming provides the opportunity to make multiple decisions with multiple outcomes. This mitigates the problems associated with groupthink. In this way, the gaming process reveals the shortcomings in the groupthink process, and provides the group with more rationally viable decision processes than would be the case in a real-time situation. The luxury here is a process...

Group members can then separate the group consciousness from the actual result of the decision, and hence make a better decision with true instead of arbitrary risk factors in mind.
Coevolutionary gaming is therefore useful in a variety of ways. The most important of these is the fact that it eliminates arbitrary factors and reveals the objective outcomes of decisions. Much better decisions can be made in this way, while risk factors are reduced to a minimum.

Sources

Cares, Jeff & Miskel, Jim. Take your third move first. Harvard Business Review, March, 2007.

Jarvis, Chris. Group Think and Risky Shift. Bola Project, 2007. http://www.bola.biz/communications/groupthink.html

Yen, Duen His. Johari Window. Apr 26, 1999. http://www.noogenesis.com/game_theory/johari/johari_window.html

Sources used in this document:
Sources

Cares, Jeff & Miskel, Jim. Take your third move first. Harvard Business Review, March, 2007.

Jarvis, Chris. Group Think and Risky Shift. Bola Project, 2007. http://www.bola.biz/communications/groupthink.html

Yen, Duen His. Johari Window. Apr 26, 1999. http://www.noogenesis.com/game_theory/johari/johari_window.html
Cite this Document:
Copy Bibliography Citation

Related Documents

Coevolutionary Gaming Facilitate Group Decision Making Coevolutionary...
Words: 1337 Length: 4 Document Type: Essay

coevolutionary gaming facilitate group decision making? Coevolutionary gaming can help to facilitate group decision-making through its highly demanding and highly complex processes. As Cares and Miskel explain, this type of gaming can help one to navigate complex strategy landscapes in safe environments that feel like real-time, but which actually allow one the luxury of making mistakes and engaging in bolder forms of trial error (2007). These games are even played

Coevolutionary Gaming for Managing Groups and Teens
Words: 1244 Length: 4 Document Type: Case Study

Managing Group and Teens Strategic planning is the process of defining direction and strategy to make effective decision by allocation available resources to pursue this strategy. Strategic planning generally assists organizations to understand method to achieve short-term and long-term goals with available resources. However, popular notion of strategic decision is that it involves high degree of uncertainties, major resource implications, high stakes as well as long-term consequences. One of the strengths

Sign Up for Unlimited Study Help

Our semester plans gives you unlimited, unrestricted access to our entire library of resources —writing tools, guides, example essays, tutorials, class notes, and more.

Get Started Now