Blum-Dimaya, a., Reeve, S.A., Reeve, K.F. & Hoch, H. (2010).
Teaching children with autism to play a video game using activity schedules and game-embedded simultaneous video modeling. Education & Treatment of Children,
33(3), 351-355.
The topic of this study was to identify age- and skill-appropriate activities for children with autism using a video game platform and the popular video game, "Guitar Hero II" to improve social skills and quality of life.
The authors emphasize that age-appropriate skills are an important for children with developmental disabilities such as autism because these skills satisfy habilitative requirements that have been shown to improve quality of life. Therefore, children with autism who are capable of playing games with their peers enjoy additional chances to interact and acquire the social skills they need as well as opportunities to improve their hand-eye coordination and other motor skills. Despite the proven efficacy of teaching age-appropriate skills to autistic children there remains a dearth of timely and relevant studies in this area, particularly those that draw on recent innovations in gaming technologies that make these tools especially useful for young learners with developmental disabilities.
Procedures: The researchers employed a multiple-probe design in order to evaluate the effectiveness of the training package across all study participants. The study was conducted in a self-contained classroom in a private school for autistic children. During each experimental session, the participant together with four or five classmates and four or five teachers were present and the principal researcher (a graduate student and classroom instructor for children with autism) conducted all of the sessions.
Following the completion of scheduling daily activities that included the Guitar Hero II sessions, the researchers collected data using paper-and-pencil methods concerning schedule completion and on-task behavior of each participant. The data concerning the participant's guitar-playing performance was collected using the data stored in the game that tracks each player's accuracy and timing. To ensure the uniformity of the playing experience, the researchers restricted the song choices for the training sessions to the following:
1. "You Really Got Me" by Van Halen,
2. "Mother" by Danzig,
3. "Girlfriend" by Matthew Sweet, and
4. "Strutter" by Kiss.
Each song contained between 248 and 301 musical notes and ranged from 5 minutes 7 seconds to 7 minutes 12 seconds in duration. To assess generalization of the game-playing experience to new applications, one song was eliminated from the song choices during the experiment and was used as a probe mechanism that differed for all participants. The researchers also used snacks as positive reinforcers.
Results: All of the participants successfully learned to play Guitar Hero II and their playing skills were capable of being generalized to a song and a setting that were not used during the training sessions.
Conclusions: The researchers concluded that these encouraging results indicate that similar training methods can be used to teach children with autism comparable video gaming and leisure skills that will serve as a basis for promoting social interactions with their peers and others.
Journal Article No. 2: Meadan, H., Halle, J.W. & Ebata, A.T. (2010). Families with children who have autism spectrum disorders: Stress and support. Exceptional Children, 77(1), 7-9.
The topic of this literature review was to identify specific stressors and supports for families with children suffering from autism spectrum disorders.
Rationale: Autism spectrum disorders (ASD) is an umbrella term that includes a broad array of developmental disorders that generally manifest before age 3 years. The American Psychiatric Association's 4th edition of the Diagnostic and Statistical Manual of Mental Disorders characterizes ASD as existing within a broader grouping of pervasive developmental disorders (PDD). According the DSM-IV-TR, there are five subtypes of PDD as follows: (a) autistic disorder, (b) Asperger's syndrome (AS), (c) childhood disintegrative disorder (CDD), (d) Rett syndrome, and (e) pervasive developmental disorder-not otherwise specified (PDD-NOS). The defining characteristics of ASD are as follows: (a) impairments in social interactions, (b) impairments in verbal and nonverbal communication, and (c) restricted and repetitive patterns of behavior. At present, ASD affects about .09% but this prevalence is increasing at an approximate rate of 10% to 17% annually, and these trends have generated increased attention from clinicians and social workers concerning the effect of autism on families. Moreover, although the research to date has confirmed an adverse effect on families, there remains a need to elucidate individual family experiences.
Procedures: The authors used an
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