Computer games have lamentably been kept to such niche, and exist under a false essence as being immature and a waste of time. While, beyond any doubt, there are in fact whimsical/childish computer games out there, that doesn't imply that there aren't mature, engaging and worthwhile video games out there; just because there are childish films and TV programs out there it does not detract from the more quality shows. By and large, narrative and games share a couple of characteristics; however games are a little different niche due to their interactivity and simulation. Additionally, the improvement of game has demonstrated that stories are only a part of the game. They do not form the key element of game, they help the need to keep games interesting and entertaining[footnoteRef:2],[footnoteRef:3]. Narrative too is kind of representative because it lacks the interactivity and the limitations inherent in using stories and the experience of the game user. Thus, games and narrative both have key roles to play in the service of entertainment, they may have some similarities however, and games are not an extension of narrative. Computer games did not begin as a medium with the capability of relaying convincing stories[footnoteRef:4]. Indeed, the idea of narrative in games was not present in the earliest forms of computer games. Hence, the idea of computer games being a narrative medium is a moderately new thought. While there are computer games that have been in existence for over 15 years that without a doubt relay convincing stories even when assessed by today's standards, video games have only recently come to a point where they can be regarded as a narrative medium[footnoteRef:5]. [2: "Next Level." Next Level. http://gamedev.dmlive.co.nz/page/12/] [3: Grant, Howitt. "Writing Video Games: Can Narrative Be as Important as Gameplay?" 2014. http://www.theguardian.com/culture/australia-culture-blog/2014/feb/21/writing-video-games-can-narrative-be-as-important-as-gameplay.] [4: "Video Games and The Hero's Journey." IGN. December 12, 2013, http://www.ign.com/blogs/marcelinesdad/2013/12/12/video-games-and-the-heros-journey/.] [5: Jan, Simons. "Narrative, Games, and Theory." Game Studies. Accessed July 15, 2015. http://gamestudies.org/0701/articles/simons.]
The issue is that computer games are totally misjudged by the overall population. While there are computer games that can tell convincing stories - drawing in narratives that are on the same level as movies and TV shows. According to Dubbelman, the contrast between representational and presentational forms of narrative as suggested ought to help in making a distinction (an elemental one) in the expansive scope of narrative formats that exist today, yet may not be enough to depict the complicated differences between formats utilizing the same rationale[footnoteRef:6]. What Dubbelman is discussing here is that, notwithstanding these different ways, a player can be relayed to a story either through a 1st person presentational strategy, or a more hands off representational technique, there still exist a typical issue of communicating these distinctions utilizing the rationale one would utilize when converting one narrative format to another[footnoteRef:7]. Coming back to the concept of the role of the player, various video games have distinctive methods to confine the player to a certain world -- something that are not precisely available for other narrative media. By having the capacity to control the protagonist, the player has the capability of assuming different characters or roles depending on the type of video game being played[footnoteRef:8]. Story development in video games is a component of how these distinctive levels of time structure relate or interact in the gameplay or the experience of the game which is the result of the pre-outlined narrative content, the potential of the story and the actual unraveling story made through the action of the player[footnoteRef:9]. This paper focuses on a textual investigation of the game "Beyond: Two souls" concentrating on its characters. The paper also includes an analysis of the game "The Last of Us" to shed light on the differences with regards to narratives in games by looking and comparing different aspects of narrative in games. [6: Teun, Dubbelman. "Playing the hero: How games take the concept of storytelling from representation to presentation." Journal of Media Practice 12, no. 2 (2011).p.169] [7: James, Plyler. "Video Games and the Hero's Journey."p.21] [8: Ibid ] [9: Lindley, E. "Story and narrative structures in computer games." Bushoff, Brunhild. ed (2005).p.1]
The discussion as to whether games are narratives has suffered from a lack of thorough, theoretically grounded arguments and from a fundamental perplexity between descriptive and normative approaches. This, certainly, is not true, but rather the two debates conflated: one is a design-based debate of the failings and the potential of game-based narratives, and the other is the debate of whether games can be considered...
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