The iTunes ecosystem, now responsible either directly or indirectly for nearly one out of every four dollars Apple makes, was the most powerful catalyst of disruptive innovation the tech industry has ever seen (Tariq, Ishrat, Khan, 2011). Disruptive innovation was created in the initial processes of how Apple develops products, and continues to this day in the approach they take to integrating suppliers into the process early, defining very high levels of performance for each members of the value chain as well (Dedrick, Kraemer, Linden, 2010). What is also unique about Apple's disruptive approach to innovation is the ability to learn from one product generation and use the insights and intelligence gained for the next product. This is how Apple was able to transition so quickly from the iPod to the iPhone; the processes in place for evaluating user experience, combined with supply chain integration, led to a dramatically different phone anyone had produced before (Tariq, Ishrat, Khan, 2011)....
Apple was able to gain all of these insights quickly and attain an experience curve effect in their innovation processes, accelerating the pace of innovation at the same time. That is why today their pace of new product development makes them nearly uncatchable on iPods, the iTouch and the iPhone.Apple Competitor Creating Disruptive Innovation as an Apple Competitor Apple continues to create an entirely new level of disruptive innovation in the areas of MP3, smartphone and tablet PCs by continually fueling new ecosystems of musical and video content while revolutionizing the hardware experience. The continual evolution of the iPad is today re-ordering the structure of the PC market and with it, enterprise computing (Apple Investor Relations, 2012). Just as the
Mobile Computing: A Disruptive Innovation Whose Time Has Come The pervasive adoption of mobile computing devices, combined with cloud computing and the quantum gains in application software are creating a globally diverse collaborative platform. These elements taken together are deliver an exceptionally fast and pervasive level of disruptive innovation across all sociocultural and technology sectors (Bernoff, Li, 2008). The impact of this disruptive innovation is so significant that IT departments have
In his book, Beyond the obvious: killer questions that spark game-changing innovation, Phil McKinney (2012) argues that most innovation efforts fail because the right questions are never asked -- people are taught and do not stray from the obvious. McKinney asserts that in a rapidly changing world, people ought to ask the right questions about their businesses -- they must stretch beyond the basic or usual. Indeed, asking the right
Apple Industry Analysis Apple competes in the consumer electronics industry, predominantly on the hardware side, but also on the software side. The most significant product that the company makes is the iPhone, which accounts for $155 billion in revenue out of a total revenue of $233 billion. The Mac computers generate $25 billion, the iPad $23 billion, services $19 billion and "other" $10 billion. Most of other consists of software and peripheral
Business Carley Fiorina arrived at Hewlett Packard in 1999 after having a successful career at Lucent and AT&T. Even before she moved into the CEO's office, she had several obstacles that she had to overcome. Fiorina took over HP at the height of the tech boom. Making money in technology industry had become a lot harder than it used to be and Fiorina knew that HP had to make some serious
Horizontal Innovation Networks: By and for Users Assessing the Viability of Horizontal Innovation Networks In evaluating whether user generated innovation is good or bad for a company including if user innovation can happen independently from manufacturers, the insights and knowledge provided in Horizontal innovation networks - By and For Users (von Hippel, 2007) serves as the basis of this analysis. The integration of user-generated innovations into the product development process, and to
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