Religion
Atheist 2.0 is a short video featuring discussions on remaking atheism. The speaker asks those that do not believe in religion to take their most favorite aspects of different religion and piece them together to create something meaningful using culture as the basis rather than scripture. Atheists who do not rely on religion, but on education cannot really learn true morality from education. They cannot receive proper guidance from universities or that sense of communal support that are so often offered within religion.
Education is viewed as being rational, collecting data. The speaker notes that religion regards people as children, needing all the help they can get. This help, this guidance is typically offered through sermons. Sermons are more valuable than the lecture often seen in education. Sermons are meant to help versus lectures that are meant to provide information. Religious mindsets also call for repetition, which is not valued in an education mindset as new information is more important. The religious world also values time, and makes sure to make it a requirement to pay attention to certain days on the calendar. The secular world does not. The world of religion also emphasizes great oratory.
He also mentions that a physical action backs up a philosophical idea in the world of religion, like taking a bath in the Jewish religion. The secular world focuses more on mental actions...
The second way is that individuals, specifically children can become desensitized to violence. This is because, daily exposure to violence may make one lose their emotional impact on them. Apparently, when one becomes emotionally numb, it becomes easier for them to engage in violence (Harding). The General Aggression Model This is a model that attempts to explain both the development of aggression an individual differences in susceptibility to the influence of
Thee children, when socializing with their friends, invariably mimicked those violent characters they saw in the video games. While concluding, these researchers, pointed out that if children continued to play these kinds of violent and aggressive video games, then it is highly likely that negative and anti-social behavior becomes a norm for them (Nicoll and Kieffer, 2005). In one study carried out by Williams and Skoric (2005) revealed that gamers
Video Assessment The 18-month-old child depicted in the video is seen first playing with blocks and then identifying pictures of various objects and animals, with prompting from an adult female (presumably the child's mother, though she is not identified in the video). There are not significant hesitations on the part of the child before identifying pictures, with approximately a three-second interval typically occurring between the time the prompt is given and
Robert thought that this was actually very cool. He liked the idea of picking all of his favorite characters from all of his favorite games and making up his own new game. That would be so cool. And then he could make all of the characters do exactly what he wanted them to do. Like the Viking Warrior standing in his room. He could take out his laser sabre and
Video Games, Violence and Aggression The Effect of Video Games on Violence and Aggression Numerous arguments over video games primarily center on topics such as sexism, nudity, racial profiling, sex and criminal behavior as well as other provocative material. Many conflicting results have been brought out of research and study of the relation between video games and its assumed effects of violence and aggressive behavior. Here, aggression is defined as behavior intended
It would seem that on the basis of the causation rationale that age restrictions on violent video game content is no more logically justified than other types of overly broad restrictions (Olson, 2004). In the 1950s, several instances occurred where young children watching the original Superman television series fell to their deaths after trying to emulate the star character's leaping takeoff from high-rise building windows. The series was not cancelled
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