Advertising Theories
How the Main Theories of Advertising Work
There are many different methods that an advertiser can use to communicate their product to the public. These methods are meant to grab someone's attention, hold it for a short amount of time and then make the person want to perform an action. Any advertisement is meant to be a communication tool that can lead a customer to a foregone conclusion. The purpose of this paper is to describe five such models -- AIDA, Lavidge and Steiner, DAGMAR, ATR, and ATRN -- and then to apply one of the models in an analysis of an active advertising campaign.
AIDA
The acronym AIDA stands for attention, interest, desire, and action (Mind Tools, 2010). This a method of communicating to either readers of an advertisement, or people watching a commercial on TV. The technique is as simple as it sounds, but it can be complex in its execution. Basically, the copy must take the viewer through all four stages so that the customer will purchase the product (Tamblen, 2008).
The four stages of this type of communication are a continuum that the customer must go through (Mind Tools, 2010). The copy must have some sort of attention grabber that turns the person's head the moment they read or see it. The interest is already mildly captured, but the advertisement has to further draw the potential customer in and make them move toward desire for the product. The desire phase is accomplished by presenting the product as something that the customer cannot live without (Mind Tools, 2010). Finally, the individual will be goaded into a purchasing action because they now have to acquire the product. The "call to action" (Tamblen, 2008) should be "specific and direct." There should be no doubt in the mind of the customer as to what they are supposed to do with the knowledge that they have just received.
Lavidge and Steiner
The business communication theorists Lavidge and Steiner developed a model for communication called the hierarchy of effects model (Hogg & Yorke, 1998). The researchers found that people interacted with an advertisement by going through a hierarchy which led them to want to purchase the product. The steps -- unawareness, awareness, knowledge, liking, preference, conviction, and purchase -- can also be designated as cognitive, affective and conative stages (Hogg & Yorke, 1998). A person first thinks about the product, then they are somehow affected by it (most likely through an advertisement), and then the individual makes a decision about the product. These steps are similar to the AIDA, but are developed in a more complex hierarchy of actions (Yoo, Kim & Stout, 2004).
A study was conducted in which the effectiveness of animated banner ads was gaged using the hierarchy of effects model (Yoo, Kim & Stout, 2004). The researchers wanted to determine is animated ads truly did have an advantage over static ads of the same type. They found that animated ads had "better attention-grabbing capabilities, and generates higher recall" (Yoo, Kim & Stout, 2004). Thus, the animated banner ads led the consumer through the hierarchy better than did the static ad.
DAGMAR
The acronym stands for designing advertising goals for measured advertising results. The stages of this particular design are unawareness, awareness, comprehension, conviction and action (Black's Academy, 2012). They are designed to lead a customer through a range of senses until the individual decides that they need the product. Although the final action is purchase, there may still be competition from other products before the individual actually purchases the product. Therefore, the draw must be strong enough to keep the purchaser focused (Black's Academy, 2012). The basic thrust of DAGMAR is to use a variety of advertising methods until the desired result is reached. The consumer will go through the same hierarchy, but they will be hooked if it is the right kind.
ATR
ATR stands for awareness-trial-repeat in advertising parlance, and it is yet...
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